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REDESIGN APLIKASI KAI ACCES MENGGUNAKAN METODE DESIGN THINKING Ilham Ferdiansyah; Meriska Defriani; Imam Maruf Nugroho
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1045

Abstract

PT Kereta Api Indonesia is a mode of transportation that presents an innovation in the form of a mobile application to support users in ordering train tickets. In this study it aims to help users of the kai access application to be more comfortable to use, and provide information about train schedules, there are problems experienced by users in using the kai access application such as there is no forward and backward seat information in premium economy class, and no ticket information sold out. In this study, the design thinking method was used as a redesign of the user interface and user experience, and usability testing as usability metrics. This study obtained the results of the Prototype redesign of the Kai Access application with an average result of SUS 82 where these results are included in grade A and can be well received by user
PERANCANGAN USER INTERFACE DAN USER EXPERIENCE APLIKASI BERBASIS MOBILE KLINIK KECANTIKAN MENGGUNAKAN METODE DESIGN THINKING (STUDI KASUS : KLINIK KATIA DERMA) Shifa Silfiana; Imam Maruf Nugroho; Yudhi Raymond Ramadhan
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1052

Abstract

The design of the User Interface and User Experience is very influential for user comfort, so accurate analysis is needed according to user needs. The Katia Derma Clinic is a clinic that is devoted to the treatment of facial skin health care and releases skincare products which are currently planning to create a mobile-based application. With the planning of making the application, the user interface and user experience will be designed first using the Design Thinking method. Testing the results of the design in this study was carried out using the User Experience Questionnaire (UEQ) testing method. Based on the test method used to test the design results in this study, positive results were obtained for all scales, namely the Attractiveness scale with a mean value of 2.028, Efficiency with a mean value of 2.075 and Dependability with a mean value of 1.725 included in the Excellent category, while the Perspicuity scale with a mean value of 1.825, Stimulation with a mean value of 1.525 and Novelty with a mean value of 1.225 are included in the Good category.
PERANCANGAN DESAIN USER INTERFACE DAN USER EXPERIENCE APLIKASI PENJUALAN BERBASIS MOBILE MENGGUNAKAN METODE USER CENTERED DESIGN (STUDI KASUS: CV MEGA STEEL) Pricillia Temmy Keliwulan; Imam Maruf Nugroho; Yudhi Raymond R
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1054

Abstract

CV Mega Steel is a business engaged in roof construction materials such as spandex, gypsum, ceiling, bondeck, wiremesh, and others. The problems found in CV Mega Steel in sales and transactions still use manual processes such as coming directly to the place. In addition, marketing at CV Mega Steel is less widespread, because the media used is only in the form of brochures and is marketed in the region around Purwakarta. This study aims to create an application interface display for CV Mega Steel with the help of an interface prototype. This application is expected to help and support business activities by expanding marketing reach and making it easier for customers and sellers through good design in terms of user interface and user experience. The method used in this study is the user centered design method which has 4 stages, namely specifying the context of use, specifying user and organizational requirements, producing design solutions and evaluating designs. Tests were carried out on 30 respondents using the user experience questionnaire method with calculations using a Likert scale. With the results of the value of Attractiveness 1.639, Clarity 1.733, Efficiency 1.775, Accuracy 1.450, Stimulation 1.142, and Novelty 0.867 shows that all aspects get a positive impression, this shows that the design of UI / UX mobile-based sales applications can be used by customers as a means of transaction in CV Mega Steel.