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Analisis Kebutuhan Media Informasi Tempat Wisata Ramah Hewan Peliharaan di Kota Bandung Ivenabaat Nurzahra; Mulki Tawakal Rosady; Rosa Karnita
Indonesian Journal of Tourism and Leisure Vol 3, No 2 (2022)
Publisher : Lasigo Akademia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36256/ijtl.v3i2.300

Abstract

This study aims to analyze the needs of pet owners in obtaining information about pet-friendly tourist attractions in Bandung. The city, called the Paris van Java, has many pet-friendly attractions. However, information media which contains data for pet owners who want to bring their pets along for recreation to pet-friendly tourist spots in Bandung, has yet to be found. Then an analysis of the needs of pet owners was carried out using qualitative research methods. Data were collected through questionnaires, observation and internet searching. All data that has been collected is then analyzed using thematic analysis. The analysis resulted in the identification of pet-friendly tourist attractions in detail, which is needed by tourists who have pets. Some of them are the types of places, rules, policies, social environment, and facilities of pet-friendly tourist spots to be considered before bringing pets to the intended location. Pet owners will be helped by creative forms of information, such as mobile applications that contain all complete information according to the needs of pet owners. Other information media, such as information boards or signage installed at tourist sites, can also help direct visitors who bring their pets.  
Exploring photovoice-based educational games for building self-confidence in middle childhood children Sisya Ayumi Nurzauza; Rosa Karnita
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 6 No. 3 (2025): Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v6i3.156

Abstract

Self-confidence during middle childhood (ages 6–12) plays an essential role in children’s social, emotional, and academic development. At this stage, children begin to evaluate their abilities and form self-perceptions influenced by learning experiences and social interactions. However, limited opportunities for reflective and creative self-expression in elementary school settings may affect the development of children’s self-confidence. This condition highlights the urgency of exploring approaches that provide developmentally appropriate expressive spaces for children. This study aims to explore the potential of a photovoice-based approach as a conceptual foundation for designing educational games that support self-confidence development in elementary school children in Bandung. The research employed a descriptive qualitative method supported by literature review and questionnaire-based data collection. Primary data were obtained from 19 parents of children aged 6–12 years from public and private elementary schools in Bandung. The questionnaires explored children’s daily activities, confidence tendencies, and preferred modes of expression. As an adaptation of photovoice principles, children were encouraged, with parental guidance, to represent aspects of their self-identity and experiences through visual media. The findings indicate that children tend to express themselves more confidently through visual and creative media compared to purely verbal forms. While positive self-appreciation was observed, situational hesitation and self-doubt were also identified. These results suggest that a photovoice-based visual approach can serve as a relevant foundation for designing participatory educational games that foster self-confidence in elementary school children.
Analisis Makna Visual Growth Journal Book Milik Papermark.Id Menggunakan Teori Semiotika Roland Barthes Fitrania Hanifah Annisaa; Rosa Karnita
Jurnal Desain Komunikasi Visual Vol. 3 No. 3 (2026): August
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/dkv.v3i3.5047

Abstract

Penelitian ini menganalisis makna visual pada produk Growth Journal Book (GJB) milik Papermark.id menggunakan pendekatan semiotika Roland Barthes. Cakupan kajian berangkat dari meningkatnya kesadaran akan pengembangan diri melalui media visual. Metode yang digunakan adalah analisis visual Roland Barthes terhadap enam elemen desain utama pada buku GJB, ditelaah melalui dua tahapan makna: denotatif dan konotatif. Hasil penelitian menunjukkan bahwa setiap elemen visual; seperti warna kuning cerah, garis bergelombang, ilustrasi emotikon, dan hashtag positif yang memiliki makna simbolik serta menyampaikan nilai self-love, keceriaan, serta optimisme. Simbol-simbol ini membentuk konstruksi makna yang memperkuat pesan brand dalam mendukung ekspresi diri dan pertumbuhan personal. Hasil diskusi menekankan bahwa desain GJB ini tidak hanya bersifat estetis, namun juga menjadi media komunikasi visual yang efektif dalam membangun persepsi positif pengguna muda terhadap pentingnya mengenal dan menyayangi diri sendiri.
Analisis media terapeutik visual untuk mendukung kesehatan mental mahasiswa atlet sepatu roda Salwa Khairunnisa Rajwadhani; Rosa Karnita
Jurnal Desain Vol 13 No 3 (2026): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v13i3.1871

Abstract

Mahasiswa atlet sepatu roda menghadapi tekanan ganda sebagai atlet dan mahasiswa, terutama terkait tuntutan performa, ekspektasi diri, dan kondisi kompetitif. Tekanan tersebut berpotensi memengaruhi kesehatan mental dan kestabilan emosi atlet, khususnya pada fase pra- dan pascapertandingan. Penelitian ini bertujuan menganalisis bagaimana media terapeutik visual dapat mendukung stabilitas emosi dan kesejahteraan mental atlet. Penelitian ini menggunakan pendekatan kualitatif eksploratif melalui studi literatur sebagai landasan awal penelitian dan wawancara terhadap tujuh mahasiswa atlet sepatu roda. Hasil menunjukkan bahwa kondisi emosional atlet lebih dominan dipengaruhi oleh faktor internal seperti ekspektasi diri, keberhasilan atau kegagalan performa, kelelahan fisik, serta tekanan pertandingan, sementara lingkungan dan aspek visual berperan sebagai pendukung regulasi emosi. Media terapeutik visual seperti clay making dan fotografi dapat membantu atlet, terutama pada fase pra- dan pascapertandingan. Penelitian ini menyimpulkan bahwa media terapeutik visual berpotensi dikembangkan sebagai alat pendukung regulasi emosi yang praktis, non-verbal, fleksibel, dan berbasis pendekatan desain visual bagi mahasiswa atlet sepatu roda.
Tinjauan Penggunaan Media Sosial TikTok oleh Generasi Z Usia 18–24 Tahun yang Berpotensi Meningkatkan Kecemasan dan Kelelahan Mental Dodhi Elroi Butarbutar; Rosa Karnita
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 3 No. 4 (2026): Juli : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v3i4.1160

Abstract

TikTok social media has become one of the most popular platforms among Generation Z aged 18–24 in Indonesia. However, behind its engaging visual characteristics and algorithm-driven features, concerns have emerged regarding its psychological impacts, particularly anxiety disorders. This study aims to analyze the relationship between the intensity of TikTok usage and anxiety levels among young users, while also examining how visual design elements, algorithms, and social comparison culture contribute to digital mental health. A mixed-method data collection approach was employed through a survey involving 40 respondents and in-depth interviews with 10 respondents who showed high anxiety scores based on the GAD-7 scale. Visual analysis indicates that TikTok’s interactive design, characterized by dynamic colors, movement, and audio, increases emotional engagement while simultaneously heightening the risk of anxiety and mental fatigue. This study highlights the importance of developing a more empathetic visual communication content approach that prioritizes issues of digital mental well-being.
Analysis of Tulus's Music Video 'Satu Kali' as a Persuasive Medium for Student Self-Development Dilan Dzikrullah; Rosa Karnita
de-lite Vol. 6 No. 1 (2026): July 2026
Publisher : Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/de-lite.v6i1.11515

Abstract

Penelitian ini membahas video musik “Satu Kali” karya Tulus sebagai media persuasi pengembangan diri bagi mahasiswa. Mahasiswa sering menghadapi tekanan akademik dan tantangan psikologis yang dapat menghambat proses pengembangan diri, sehingga diperlukan media yang mampu menghadirkan pesan motivasional secara emosional dan reflektif. Penelitian ini bertujuan untuk menganalisis bagaimana pengembangan pesan diri dikodekan dalam visual dan lirik video musik “Satu Kali” serta bagaimana audiens siswa memaknai pesan tersebut. Penelitian ini menggunakan pendekatan kualitatif dengan desain deskriptif-interpretatif. Analisis dilakukan melalui kajian coding pesan pada visual dan lirik, serta studi penerimaan audiens berdasarkan teori coding–decoding Stuart Hall melalui kuesioner terbuka terhadap siswa. Hasil penelitian menunjukkan bahwa video musik “Satu Kali” mengodekan makna dominan tentang kesadaran hidup, refleksi diri, dan pentingnya menghargai setiap fase kehidupan. Dalam proses decoding, sebagian besar audiens berada pada posisi dominan, sementara sisanya berada pada posisi negosiasi dan oposisi. Penelitian ini menyimpulkan bahwa video musik “Satu Kali” memiliki potensi sebagai media persuasi pengembangan diri, meskipun pemaknaannya dipengaruhi oleh latar belakang dan pengalaman pribadi penonton.
Tinjauan Media Kampanye Visual Dalam Meningkatkan Kesadaran Terhadap Bahaya Penyakit Menular Seksual Jundy Nisrina Ruhiyat; Rosa Karnita
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol. 8 No. 01 (2026): Volume 08, Nomor 01, Maret 2026
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v8i01.1474

Abstract

Indonesian adolescents are a group vulnerable to Sexually Transmitted Diseases (STDs) because their increasing curiosity about reproductive health is not accompanied by adequate access to accurate information. Discussions about reproductive health are still considered taboo, causing many adolescents to obtain information from social media and their surrounding environment, where the information is not always reliable. Although visual campaign media have been widely used as educational tools, studies examining visual characteristics that align with adolescents' preferences in Indonesia remain limited. This study aims to identify adolescents' knowledge of STDs and examine the visual characteristics of campaign media as a basis for designing visual campaigns on STDs. The study employed a qualitative descriptive approach with data collected through questionnaires. Data were analyzed using data reduction, data presentation, and conclusion drawing based on two main indicators: knowledge of STDs and preferences for visual campaign media. The participants consisted of junior high school, senior high school, and vocational high school students in Bandung.