Kawuryansih Widowati
UIN Sunan Gunung Djati Bandung, Bandung, Indonesia

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Student Response to the Innovation of Creating Steam-Based E-Books in the Early Childhood Creativity Development Course Heri Hidayat; Kawuryansih Widowati; Dikha Puspitasari Zakiyya; Luthfiyah Hasna; Luthvia Nur Sa'diyyah
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i1.59807

Abstract

Digital media can facilitate the implementation of learning and help students be literate about technology. This study aims to analyze student responses regarding the use of book creators to fulfill digital learning media innovations. This research belongs to the type of qualitative research with descriptive analysis method. The subjects involved in this study were 54 students. Data collection used observation, interviews, documentation, and questionnaires, with research instruments in the form of observation guidelines, interviews, and questionnaires. The results showed that 100% of students knew about book creators. 87% of students stated that e-book design innovations were interesting. 66.7% stated that the development of creativity through science is understandable. 70.4% stated that the development of creativity through technology is understandable. 72.2% stated that the development of creativity through engineering is understandable. 68.5% of the development of creativity through art can be understood. 79.6% stated that the development of creativity through mathematics is understandable. It was concluded that there are innovations in creating e-books through book creators. It is reflected in the content of e-books which are attractively designed and based on STEAM. Student responses prove that students understand making e-books using book creators, and students can develop creativity through science, technology, engineering, art, and mathematics in a more interesting way so they are easy to understand.
Unsur Pendukung Penciptaan Kesenian Yaksa Brajadenta Versi Dramatari Karya Kelompok Paguyuban Mekarsari Kawuryansih Widowati
SENDRATASIK UNP Vol 12, No 2 (2023)
Publisher : FBS Padang State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/js.v12i2.120775

Abstract

This study aims to describe the description of the forms and elements that influence the creation of the dance drama version of the Yaksa Brajadenta art. This research uses a qualitative descriptive method with data collection techniques which include observation, interviews, and documentation. The results of the study show that the Yaksa Brajadenta art is one of the products of artistic innovation which is the pride of the people of Wonodoyo Village. This art is realized because there are four elements that influence each other. The first is the genius factor, namely the ability of local residents to learn art on an autodidact basis. The second is resources, namely the source of the materials used to make works of art in the form of wayang stories, ritual life in the village, as well as the form of rampak buta dance. The third is need which includes the group's internal needs and market competition. The fourth is opportunity which includes the opportunity to practice and learn various kinds of arts from other forms and regions. Of the four elements, it is known that if one of the elements is not fulfilled then this art will not be realized.