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Pengembangan Game Visual Novel Sebagai Media Pembelajaran Bahasa Inggris Menggunakan Metode ADDIE Geofany Galindra; Fahrobby Adnan; Januar Adi Putra
INFORMAL: Informatics Journal Vol 8 No 1 (2023): Informatics Journal (INFORMAL)
Publisher : Faculty of Computer Science, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/isj.v8i1.31540

Abstract

The methods and media that are used in the teaching and learning process are crucial to its success. With the use of suitable learning resources, teachers and students can overcome barriers to learning, enabling students to quickly access and comprehend course material. The survey was conducted in SD Negeri 1 Rogojampi, and the findings revealed that teachers only verbally communicated knowledge to the students while they were learning. With the use of an Android-based Visual Novel Game and the ADDIE method, the researcher hoped to innovate in the development of English learning media. Sixth-grade elementary school students who were randomly selected as respondents during the implementation stage were divided into groups that used learning media and groups that did not. According to the expert validation results, learning media are practicable to use and test on respondents. There were no problems in the learning media during the small group test, allowing it to be continued to the implementation stage or the big group test on research respondents. The respondents are put into two groups for comparison purposes: the group that received learning media and the group that did not. The average comparison value between the groups using learning media and the groups not using learning media differs by 2.9, showing that visual novel learning media is both useful and effective as a learning medium.
PROVARIANS: Product Variation Management System untuk Menciptakan Pasar UMKM yang Sehat pada Kampung Wisata Blekok Januar Adi Putra; Fahrobby Adnan; Panca Oktawirani; Yeni Puspita
Jurnal Mitra Pengabdian Farmasi Vol. 3 No. 1 (2023): Oktober 2023
Publisher : Akademi Farmasi YPPM Mandiri

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Abstract

The Blekok Tourism Village is the main source of income for the people of Klatakan village. Many MSMEs and homestays in Blekok Village are owned by local residents and are a source of income for their residents, besides that there are also many handicraft businesses made from shells and wood which are managed independently by residents under the assistance of Pokdarwis of Blekok Village. Currently, the SMEs that are affiliated in Blekok Tourism Village have not been properly regulated, as have the products being marketed. Disputes often occur between MSMEs in Blekok Tourism Village due to the presence of similar products at different prices. This problem causes price wars between SMEs and unhealthy competition. Another problem that occurs is that tourism managers sometimes do not know about the distribution of the number, type, price and quality of products marketed in Blekok Tourism Village, this causes the quality of superior product management to be less than optimal which can also cause a decrease in tourist interest in visiting. Blekok Tourism Village. Based on the problems that have been described, the service team will continue the activities in this 2nd year by proposing a digital technology innovation called PROVARIANS.