Lugas Alhawariy
Universitas Ahmad Dahlan

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Development of Information and Management System of Student Competition Groups through User-Centered Design Approach Dinan Yulianto; Ahmad Raditya Cahya Baswara; Lugas Alhawariy; Marina Indah Prasasti; Gema Antika Hariadi
Khazanah Informatika Vol. 9 No. 1 April 2023
Publisher : Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v9i1.17974

Abstract

The majority of universities in Indonesia make maximum efforts to participate and excel in the implementation of the Student Creativity Program (namely: PKM). PKM requires students to collaborate interdisciplinary or multidisciplinary. The problem at the beginning of PKM implementation is establishing groups, where students find it difficult to have fellow students or supervisors from different disciplines in groups and according to the topic of their PKM. This research develops a user-oriented interaction and interface of information systems and group management. Development was carried out through a User-Centered Design which consisted of the following stages: plan the human-centered process; understand and specify the context of use; specify the user requirements; produce design solutions to meet user requirements; and evaluate the design against the requirements. Testing using System Usability Scale (SUS) and User Experience Questionnaire (UEQ) approach were conducted on 30 respondents who had competencies as business analysts, programmers, and testers. The results of the mean score of the SUS test are 80, and the mean Score of the UEQ test on the Attractiveness variable is 1.922, Clarity is 2.158, Efficiency is 2.042, Accuracy is 1.708, Stimulation is 1.967, and Novelty is 1.917. The system has achieved the goals and user experience because all the testing scores are above the standard provisions.
Pengembangan Gim Edukasi sebagai Upaya Kesadaran Kesehatan Pasca Pandemi Covid-19 Lugas Alhawariy; Dinan Yulianto
Proceeding of Informatics Collaborations and Dessimenation Meeting Vol. 1 No. 1 (2025)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tahun 2019, Indonesia menghadapi wabah kesehatan coronavirus desease (Covid) yang pertama kali teridentifikasi di China dan memiliki dampak signifikan terhadap berbagai dimensi kehidupan manusia. Desember 2024, teridentifikasi peningkatan kasus influenza a dan human metapneumovirus yang memiliki kesamaan gejala seperti Covid. Keterbatasan media edukasi yang efentif, literasi yang kurang memadai, serta tingkat kepatuhan protokol kesehatan yang mulai rendah akan berpotensi mewujudkan kondisi peningkatan kasus flu yang berat seperti wabah Covid. Penelitian ini bertujuan mengembangkan media edukasi dengan model gim petualangan yang memuat pembelajaran kesadaran kesehatan, khususnya Covid. Pelaksanaan penelitian ini menerapkan metode Multimedia Development Life Cycle dengan enam tahapan yaitu konsep, desain, pengumpulan materi, pembuatan, pengujian, dan distribusi. Penelitian ini berhasil mengembangkan media gim edukasi dengan tiga skenario pembelajaran sebagai aspek gamifikasi yang telah memiliki validitas terhadap materi serta fungsional.