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Implementasi Website Virtual Tour Sebagai Upaya Transformasi Digital Pengelolaan Monkey Forest, Bali Christina Purnama Yanti; Theresia Hendrawati; Ni Luh Wiwik Sri Rahayu G; Dewa Ayu Putri Wulandari; I Dewa Gede Yudhistira Maha Prabawa
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 8 No. 1 (2026): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v8i1.12933

Abstract

Monkey Forest Ubud is a conservation-based tourist destination with great potential, yet it still faces limitations in the use of digital technology, particularly in providing interactive promotional materials. This community service initiative aims to support digital transformation through the implementation of a virtual tour website capable of enhancing the quality of tourism promotion and education. The implementation process includes preparation, system development, training and mentoring for managers, implementation, and evaluation. The developed website features 360° panoramic views, digital maps, educational content, multilingual support, and responsive design. The results of the activity indicate that the developed system provides an interactive and informative digital exploration experience. An evaluation using the User Experience Questionnaire (UEQ) with 50 respondents showed that all assessment aspects fell into the good to very good categories, with an average score above 2 on most scales. Additionally, the training activities successfully improved the managers’ digital literacy and self-reliance in managing the website. Thus, the implementation of this virtual tour website makes a tangible contribution to supporting digital-based tourism promotion, enhancing the user experience, and strengthening the sustainable management of tourist destinations.
MARKERLESS AUGMENTED REALITY UNTUK PEMBELAJARAN SISTEM SARAF PUSAT Christina Purnama Yanti; Dewa Ayu Putri Wulandari; I Ketut Yama Cahyana Putra S.
JEIS: Jurnal Elektro dan Informatika Swadharma Vol 5, No 2 (2025): JEIS EDISI JULI 2025
Publisher : Institut Teknologi dan Bisnis Swadharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56486/jeis.vol5no2.777

Abstract

The research aims to design and build a learning media application for the Human Central Nervous System at SMA Negeri 1 Pupuan, utilizing Augmented reality technology. This Augmented reality provides students with a new experience that seems practical and effective in supporting learning activities. The Augmented reality method used in the research is Markerless (i.e., without markers). After designing the application, Black Box Testing was carried out, material expert testing with results of 96% in the strongly agree category, as well as UEQ testing with the Attractiveness value (allure) of 1.88 in the outstanding category, Perspicuity (Clarity/Readability) of 1.81 in the good category, Efficiency of 1.85 in the good category, Dependability (Reliability) of 1.91 in the outstanding category, and Stimulation of 1.98 in the exceptional category. Good and structured system design, careful testing of the application, and positive user responses show that the application has the potential to become a learning medium that can support learning activities in the Central Nervous System material.Penelitian ini bertujuan untuk merancang dan membangun aplikasi media pembelajaran Sistem Saraf Pusat Manusia pada SMA Negeri 1 Pupuan, dengan memanfaatkan teknologi Augmented Reality. Hal ini memberikan pengalaman yang baru pada siswa yang terkesan praktis dan efektif untuk mendukung kegiatan pembelajaran. Metode yang digunakan dalam penelitian adalah MDLC (Multimedia Development Life Cycle). Setelah perancangan aplikasi, dilakukan pengujian Black Box Testing, pengujian ahli materi dengan hasil 96% dalam kategori sangat setuju, serta pengujian UEQ dengan nilai Attractiveness (Daya Tarik) sebesar 1,88 dengan kategori sangat baik, Perspicuity (Kejelasan/Keterbacaan) sebesar 1.81 dengan kategori baik, Efficiency (Efisiensi) sebesar 1,85 dengan kategori baik, Dependability (Keandalan) sebesar 1,91 dengan kategori sangat baik, dan Stimulation (Stimulasi) sebesar 1,98 dengan kategori sangat baik. Hasil pengujian diatas menunjukan bahwa aplikasi berpotensi dalam menjadi sebuah media pembelajaran yang bisa mendukung kegiatan pembelajaran dalam materi Sistem Saraf Pusat.