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Upaya Meningkatkan Keterampilan Menulis Deskripsi Dengan Menggunakan Metode Tanya Jawab Berbantuan Media Gambar Berseri Pada Peserta Didik Kelas IV-A Di SDN 8 Menteng Palangka Raya Yuli Limbong Datu; Nyoto Nyoto; Diplan Diplan; FX Manesa
PROSIDING SEMINAR NASIONAL PENDIDIKAN, BAHASA, SASTRA, SENI, DAN BUDAYA Vol. 2 No. 1 (2023): Mei : PROSIDING SEMINAR NASIONAL PENDIDIKAN, BAHASA, SASTRA, SENI, DAN BUDAYA
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/mateandrau.v2i1.219

Abstract

The research background in learning Indonesia include aspects of listening, speaking, reading, writing. Writing skill as one of the four language skills has a very important role in human life. This study aims to improve the ability to write descriptions in class IV A students at SD Negeri 8 Menteng Palangka Raya and describe the activities of students during learning to write descriptions using the question and answer method assisted by serial picture media to students in class IV A SD Negeri 8 Menteng Palangka Raya . This research uses the Classroom Action Research (CAR) using the question and answer method. The population of this research is SDN 8 Menteng Palangka Raya. The sample of the research is 33 students of Class IV A of SDN 8 Menteng Palangka Raya. The results of this research are improving writing descriptions can be seen from the average score of students during the pretest, namely 65.60. The results of the first cycle of post test writing descriptions get an average of 71.65. while the results of the post test cycle II writing a description get an average of 80.17. increase in the average value of cycles I and II of 8.52. The classical completeness in cycle I was 63.63% and Cycle II was 93.93%.
Profile of Undergraduate Elementary Education Students’ Initial Mathematical Competencies: Identifying Prospective Teachers’ Readiness in Number Learning and Data Collection Desy Fitriani; Nyoto Nyoto
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 5 No. 2 (2026): OMEGA: Jurnal Keilmuan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v5i2.1273

Abstract

Early mathematical skills are crucial in mathematics education, particularly regarding number concepts, as they form the foundation for understanding more complex concepts. The purpose of this study is to describe the early mathematical skills of elementary education students and to assess their readiness as prospective teachers. The approach used in this study is a quantitative descriptive design, with a sample of 38 elementary education students. The instruments used in this study were arithmetic tests consisting of whole numbers, decimals, and fractions. The data obtained were analyzed using descriptive techniques based on ability categorization. The results of the study indicated that the students’ initial mathematical abilities were not yet optimal; the majority fell into the moderate category (57.89%) and were still at the basic comprehension stage. The initial mathematical ability, which remains suboptimal, is associated with the weak conceptual understanding of students as prospective teachers. Therefore, it is necessary to strengthen students’ understanding of number concepts by emphasizing conceptual understanding, so that as future teachers they are better prepared to deliver mathematics instruction effectively.
A Strategy for Implementing The Quizizz Game-Based Learning Tool to Motivate Fifth-Grade Students at State Elementary School 1 Jelapat Mitra Dewi; Abdul Rahman Azahari; Nyoto Nyoto
Jurnal Indonesia Sosial Sains Vol. 7 No. 6 (2026): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v7i6.2368

Abstract

This study aims to describe the implementation strategy of the Quizizz game-based learning media in providing learning motivation for grade V students of State Elementary School1 Jelapat. The research uses a qualitative approach with descriptive methods and case study design. The research subjects consisted of homeroom teachers and class V students. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman interactive model which included data reduction, data presentation, and conclusion drawn. The validity of the data was obtained through source triangulation, technical triangulation, and member check. The results of the study show that the Quizizz implementation strategy is carried out in a planned manner through the planning, implementation, and evaluation stages of learning. Teachers place Quizizz as a medium for reinforcement and evaluation after the delivery of the core material, as well as utilize the features of points, ratings, deadlines, and direct feedback to create an interactive and fun learning atmosphere. The use of Quizizz is able to increase students' motivation to learn, both intrinsically and extrinsically, which is shown through increased enthusiasm, involvement, and activeness of students during learning. The obstacles faced are limited devices, unstable internet networks, and differences in students' digital abilities, but can be overcome through teachers' adaptive strategies. The research concludes that the Quizizz game-based learning media can be an effective learning strategy to increase learning motivation in elementary school if implemented appropriately and contextually.