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RELATIONSHIP OF TEXT AND ILLUSTRATIONS IN SERAT BRATAYUDA MANUSCRIPT OF YOGYAKARTA PALACE INHERITANCE Sumiyardana, Kustri
ALAYASASTRA Vol 13, No 1 (2017): Alayasastra
Publisher : Balai Bahasa Jawa Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (16.831 KB) | DOI: 10.36567/aly.v13i1.56

Abstract

In the Palace of Yogyakarta there are several manuscripts that became heritage, one of them is Serat Bratayuda. The text in the manuscript is known as derivative of Serat Bratayuda by Yasadipura I. Thus, the text is derived from Kakawin Bh?ratayuddha by Mpu Sedah and Mpu Panuluh. Through comparative methods that compare images with text, it can be seen that there are images that different from the text. The difference is caused by several factors, such as, the story of puppetry, the facts of life the community, and the creativity of the illustrator.
NILAI-NILAI ETIKA DALAM SERAT WURUK RESPATI Sumiyardana, Kustri
Sabda: Jurnal Kajian Kebudayaan Vol 7, No 1: 2012
Publisher : Fakultas Ilmu Budaya Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (163.091 KB) | DOI: 10.14710/sabda.7.1.%p

Abstract

Serat Wuruk Respati is one text inherited from traditional Java ancestors containing about moral didactic. One is about ethics. However, as of old works the text using archaic language so inclined elusive. To solve the problems analysis can use literary hermeneutic theory. Having performed the interpretation of this text, it may be known that kind of ethics taught is on encountering leader, social ethics, domestic ethics, ethics encountering brothers, parents, and teachers, as well as ethics in science and ethics to be a rich man. All these ethics contain two kinds of principles, these are harmony principles and respect principles.
“RAYA AND THE LAST DRAGON” ANIMATION FILM: A SOURCE OF INSPIRATION FOR THE DEVELOPMENT OF INDONESIA'S CULTURE-BASED CREATIVE INDUSTRY Yono, Sri; Satiyoko, Yohanes Adhi; Sumiyardana, Kustri; Wibowo, Eko Cahyo Kusumo; Suwondo, Tirto
Widyaparwa Vol 52, No 1 (2024)
Publisher : Balai Bahasa Provinsi Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/wdprw.v52i1.1667

Abstract

The success of the animated film "Raya and The Last Dragon" which blends Southeast Asian culture is one proof of the new power of the economy that relies on creativity. This study aims to analyze aspects of art-literature-culture in the film that have the potential to be an inspiration for the development of culture-based creative industries (economy) in Indonesia. Using the basic concepts of creative economy theory and cultural anthropology, data collection in this descriptive-qualitative study is carried out by document study methods. The main data source of this study is the animated film "Raya and The Last Dragon" and secondary data sources are obtained from written, audio, and video materials. The data collected in this study refers to the scope of culture, namely ideas or opinion, cultural activities, and the results of cultural creativity contained in this animated film. The data that have been identified and classified are further analyzed using the concepts of creative (industrial) economic theory and cultural anthropology. The results of the study show that the work process and aspects of art-culture such as content creation based on local mythology, introduction of cultural values through stories, multi-cultural content creation, cultural tourism, cultural collaboration and creative industries, creative training, and innovation are important factors that inspire creators to develop culture-based creative industries in Indonesia. This study contributes to the development of interdisciplinary studies between humanities (art-culture-literature) and economics. Kesuksesan film animasi “Raya and The Last Dragon” yang meramu budaya Asia Tenggara menjadi salah satu bukti kekuatan baru ekonomi yang bertumpu pada kreativitas. Kajian ini bertujuan menganalisis aspek-aspek seni-sastra-budaya dalam film tersebut yang berpotensi menjadi inspirasi bagi pengembangan industri (ekonomi) kreatif berbasis budaya di Indonesia. Dengan menggunakan konsep dasar teori ekonomi kreatif dan antropologi budaya, pengumpulan data dalam kajian deskriptif-kualitatif ini dilakukan dengan metode studi dokumen. Sumber data utama kajian ini adalah film animasi “Raya and The Last Dragon” dan sumber data sekunder diperoleh dari bahan-bahan tertulis, audio, dan video. Data yang dikumpulkan dalam kajian ini merujuk pada ruang lingkup budaya, yaitu ide atau gagasan, aktivitas budaya, dan hasil dari kreativitas budaya yang terdapat dalam film animasi ini. Data yang telah diidentifikasi dan diklasifikasi selanjutnya dianalisis dengan menggunakan konsep teori ekonomi (industri) kreatif dan antropologi budaya. Hasil kajian menunjukkan bahwa proses kerja dan aspek-aspek seni-budaya seperti pembuatan konten berbasis mitologi lokal, pengenalan nilai budaya melalui cerita, pembuatan konten multi budaya, pariwisata budaya, kolaborasi budaya dan industri kreatif, pelatihan kreatif, dan inovasi menjadi faktor penting yang menginspirasi kreator untuk mengembangkan industri kreatif berbasis budaya di Indonesia. Kajian ini berkontribusi bagi pengembangan kajian interdisipliner antara humaniora (seni-budaya-sastra) dan ekonomi.
Development of Creative Industries as A Multiplier Effect of Shadow Puppet Performances Resists the Plague in Pandanan Village, Soropaten, Klaten District Murdowo, Drajat Agus; Satiyoko, Yohanes Adhi; Sumiyardana, Kustri; Basori, Basori; Wewengkang, Nontje Deisye; Yono, Sri
ETNOSIA : Jurnal Etnografi Indonesia Vol. 9 No. 2 (2024)
Publisher : Department of Anthropology, Faculty of Social and Political Sciences, Hasanuddin University.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31947/etnosia.v9i2.37150

Abstract

Leather puppets performances have been carried out for generations in Pandanan Village, Klaten Regency as a ritual to repel disease outbreaks. Regular performances are held every month of Sura, but leather puppet performance ia also held every Friday Pon night. Local people are involved as ritual performers, spectators, and traders in the leather puppet performance. Along with suggestion of UNESCO to develop economy based on local culture, the leather puppets performance is developed in any creative industries. This study aims to explore leather puppet performance and the strategies for vitalizing the potential of leather puppets into the creative industry. Using qualitative approach, this study was conducted in Padanan village, Kabupaten Klaten, Central Java, Indonesia. Data collection methods include observation and interview. Those who participated in this study consists of village head, local figures, dalang (puppeter), pengrawit (gamelan players), souvenir sellers, and spectators. The result shows that leather puppets performance that has changed their function from ritual tradition to repel disease outbreaks into tradition to “asking blessed” by the puppeters (dalang), and finally it turns to traditional performance that brings not only culture entertainment but also creating market economy. This situation is potential to develop creative economy based on local culture by developing creative industries as stated by UNESCO in order to enhance local economy.
NARASI RAKYAT JELATA DALAM EPOS KANJENG KIAI SERAT BRATAYUDA Sumiyardana, Kustri
Tambo: Journal of Manuscript and Oral Tradition Vol. 2 No. 1 (2024): TAMBO
Publisher : Pusat Riset Manuskrip, Literatur, dan Tradisi Lisan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55981/tambo.2024.5050

Abstract

Kanjeng Kiai Serat Bratayuda is an heirloom manuscript of the Yogyakarta Palace. The text contains the story of the battle between the Pandavas and Kauravas. Actually, this story comes from India. The story has been revised and there are several additions. One of the additions in Kanjeng Kiai Serat Bratayuda is the emergence of figures from the common people. The problem in research is the role of ordinary people's figures. Text handling begins with transliteration, translation and analysis. Based on the research results, it can be seen that commoner figures can be classified into two, namely named figures and unnamed figures. The common people are shown as a reflection of society at that time and the background to bring the story to life. In addition, commoners are shown as a joke interlude.