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The Use of Personal Inarisk Media in Improving the Concept of Disaster Information Literacy in social Studies Learning Nia Kurniawan; Eldi Mulyana; Slamet Nopharipaldi Rohman; Triani Widyanti; Tetep .; Asep Supriyatna; Yopi Nugraha
RISTEC : Research in Information Systems and Technology Vol 1, No 1 (2020): Implementation of Manager Performance Decision Support System Using the Simple A
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.79 KB) | DOI: 10.31980/ristec.v1i1.2023

Abstract

The purpose of this study is to determine the improvement of the concept of disaster information literacy using InaRisk Personal learning media in social studies learning. This research approach uses quantitative with quasi-experimental method with nonquivqlent control group design. The population of this research is the seventh grade students of SMP Negeri 1 Tarogong Kaler. The sample was taken by purposive sampling technique with class VII A as the experimental class and class VII B as the control class. Based on the results of statistical analysis, the Asymp.sig.2-tailed value is 0.000 and a is 0.05, which means 0.000 <0.05, then Ho is rejected. From these data it can be concluded that the value of Asymp.sig. of 0.000 < 0.05, then there is a significant increase or learning that uses InaRisk Personal learning media is effective to be applied. Overall, the ability of the concept of disaster information literacy affects the preparedness of students in dealing with disasters in the surrounding environment. the ability of the concept of disaster information literacy in the experimental class increased significantly in terms of seeking information, identifying information, evaluating information, and using information.
The Effectiveness Of Using Digital Comic-Based Media In Increasing Social Studies Learning Outcomes Mamur Ramdani; Eldi Mulyana; Slamet Nopharipaldi Rohman; Triani Widyanti; Tetep .; Asep Supriyatna; Yopi Nugraha
RISTEC : Research in Information Systems and Technology Vol 2, No 1 (2021): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (319.99 KB) | DOI: 10.31980/ristec.v2i1.2024

Abstract

This research is motivated by the low social studies learning outcomes that occur in students in class VIII SMP Islam As-Syarief. The low social studies learning outcomes are caused by several factors, one of which is the use of social studies learning methods and media that are less attractive and do not invite students to be actively involved in the learning process. Researchers tried to use comic-based worksheets for learning media aimed at improving social studies learning outcomes. The method used is a quasi-experimental research design with a nonequivalent [pre-test and post-test] control group design. The population in this study were eighth grade students of SMP Islam As-Syarief. The samples taken were class VIII-C and VIII-E. Data was obtained by means of tests (pre-test and post-test), and observation sheets. Data analysis was performed using the Lilliefors normality test (Kolmogorov-Smirnov and Shapiro-Wilk), the Mann Whitney test, and the normalized Gain test. The results showed that learning using comic- based worksheets was effective in improving social studies learning outcomes for students, it was based on the average value of social studies learning outcomes after treatment was higher than before. The conclusion of this study is that comic-based worksheets are effective in improving social studies learning outcomes for class VIII students of SMP Islam As-Syarief.
Design And Build A Conventional Transaksi Payment System Using Cashless Lela Adhari; Yulia Shantika Sari; Yopi Nugraha; Tetep .
RISTEC : Research in Information Systems and Technology Vol 1, No 1 (2020): Implementation of Manager Performance Decision Support System Using the Simple A
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.627 KB) | DOI: 10.31980/ristec.v1i1.2086

Abstract

Technology is developing at this time very rapidly, especially technology in smartphones, today's smartphones have become a basic need for society, the many innovations in smartphones provide convenience in work that can be done by humans. Including in terms of online transactions, many innovations have been made, including online payments, in this case, supermarkets. Some supermarkets have used technology in their business processes, but only some supermarkets have used these stores. The purpose of this research is to create an application that can record transactions that occur, as well as assist in managing the backend of the supermarket, such as managing data on goods, & employees. While the method of analysis carried out in this study is (literature from several journals and books, questionnaires, interviews also identify applications that are almost the same or similar), while the design method used is extreme programming. The result of this research is an online payment application with features such as a brief description of the store, information on items that are being promoted, view bill features, and bill request. The conclusion of this research is that it can help consumers pay for goods digitally even if not at minimarkets, as well as improve store performance for consumers by using good applications.
Design And Build A Conventional Transaksi Payment System Using Cashless Lela Adhari; Yulia Shantika Sari; Yopi Nugraha; Tetep .
RISTEC : Research in Information Systems and Technology Vol 1, No 1 (2020): Implementation of Manager Performance Decision Support System Using the Simple A
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.627 KB) | DOI: 10.31980/ristec.v1i1.2087

Abstract

Technology is developing at this time very rapidly, especially technology in smartphones, today's smartphones have become a basic need for society, the many innovations in smartphones provide convenience in work that can be done by humans. Including in terms of online transactions, many innovations have been made, including online payments, in this case, supermarkets. Some supermarkets have used technology in their business processes, but only some supermarkets have used these stores. The purpose of this research is to create an application that can record transactions that occur, as well as assist in managing the backend of the supermarket, such as managing data on goods, & employees. While the method of analysis carried out in this study is (literature from several journals and books, questionnaires, interviews also identify applications that are almost the same or similar), while the design method used is extreme programming. The result of this research is an online payment application with features such as a brief description of the store, information on items that are being promoted, view bill features, and bill request. The conclusion of this research is that it can help consumers pay for goods digitally even if not at minimarkets, as well as improve store performance for consumers by using good applications.