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Virtual Reality in Creative Education: An Experimental Study on Engagement and Concept Mastery Najwa Syarofa; Ali Khan; Kiran Iqbal
Journal of Loomingulisus ja Innovatsioon Vol. 2 No. 3 (2025)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/innovatsioon.v2i3.2359

Abstract

The integration of immersive technologies into educational settings has introduced new possibilities for enhancing creativity, engagement, and understanding of abstract concepts. Virtual Reality (VR), as one of the most advanced digital tools, offers interactive three-dimensional environments that can transform traditional teaching approaches. This study aims to examine the effects of VR-based learning on student engagement and concept mastery within creative education courses. An experimental research design was implemented with 80 undergraduate students randomly assigned to an experimental group using VR applications and a control group using conventional multimedia. The intervention focused on design-thinking modules over a six-week period. Data were collected using engagement observation checklists, concept mastery tests, and post-intervention questionnaires, and analyzed through descriptive and inferential statistics. Results revealed that the experimental group demonstrated significantly higher engagement levels and achieved better scores in conceptual understanding than the control group. Students reported that VR facilitated exploration, provided a more stimulating learning environment, and encouraged active participation in problem-solving activities.  
Collaborative Creativity in Remote Work Teams: A Network Analysis of Digital Brainstorming Sessions Najwa Syarofa; Rami Hariri; Yara Abed
Journal of Loomingulisus ja Innovatsioon Vol. 2 No. 4 (2025)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/innovatsioon.v2i4.2365

Abstract

The shift to remote work has transformed the way teams engage in creative processes, making digital collaboration tools central to brainstorming and innovation. This study aims to investigate the dynamics of collaborative creativity in remote work settings by analyzing patterns of interaction during digital brainstorming sessions. A mixed-methods network analysis approach was employed, combining social network analysis with qualitative content analysis to map communication structures and creative idea flow across 18 virtual teams composed of 162 participants from diverse professional backgrounds. Data were collected from 54 recorded online brainstorming sessions conducted over a period of three months. Results indicate that teams with more decentralized interaction networks and balanced participation demonstrated higher levels of creative idea generation and convergence. Findings further reveal that the quality of creative outputs is influenced not only by individual contributions but also by the connectivity and diversity of collaborative ties within the team. The study concludes that fostering inclusive and distributed patterns of interaction is key to enhancing creativity in virtual environments.