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Strengthening Teachers’ Digital Literacy through Interactive Video Making Training using the Kinemaster Application Wahyu Kyestiati Sumarno; Hendrik Furqon; Ali Shodikin; Nur Imro’atus Solikha; Novandi Kevin Pratama; Didan Rizky Adha
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3328

Abstract

Digital literacy is one of the important literacies that needs to be developed at schools, both by teachers and students. Teachers’ low mastery of digital literacy will certainly hinder the students’ achievements during the teaching and learning process. Therefore, it is important for teachers to actively participate in updating themselves on digital developments, including the use of making interactive learning videos. The purpose of this program is to strengthen the digital literacy of teachers through interactive learning videos making training using the Kinemaster application. The methods used in this training were training and mentoring, assignments, and workshop results. It was previously confirmed that prior to this training, the trainee teachers had never known and used the Kinemaster application to make learning videos. The result of this activity is that 85% of teachers have understood and are able to use the Kinemaster application to make interactive learning videos. From the workshop, as many as 75% of teachers were able to complete the making of simple learning videos properly and on time.
Literacy and Numeracy Application “TOY App”: Students' Responses Wahyu Kyestiati Sumarno; Ali Shodikin; Nur Imro’atus Solikha; Novandi Kevin Pratama; Brigita Febi Valensiana
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3330

Abstract

Literacy and numeracy skills are the minimum competencies that students need to learn. However, many studies show that the literacy and numeracy level of students in Indonesia is still very low, including English literacy. TOY APP is an Android-based application designed as an independent learning tool. It tries to make the learning process becomes easier and more fun. It facilitates literacy practices in Bahasa Indonesia, English, as well as numeracy for elementary school students. This study aims to examine the effectiveness of the TOY App application based on the student’s responses. This study is research and development research that followed the Thiagarajan development procedures. The subjects of this study were 10 elementary school students. Data collection techniques were carried out with an interview-based questionnaire. The results of this study indicate that this application received a very good response from the students seen from the elements of easiness, functionality, appearance, and whether it increases curiosity. This means that the application has been developed is ready to be used as a means of an independent learning tool to increase the literacy and numeracy levels of students.
Strengthening Teachers’ Digital Literacy through Interactive Video Making Training using the Kinemaster Application Wahyu Kyestiati Sumarno; Hendrik Furqon; Ali Shodikin; Nur Imro’atus Solikha; Novandi Kevin Pratama; Didan Rizky Adha
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3328

Abstract

Digital literacy is one of the important literacies that needs to be developed at schools, both by teachers and students. Teachers’ low mastery of digital literacy will certainly hinder the students’ achievements during the teaching and learning process. Therefore, it is important for teachers to actively participate in updating themselves on digital developments, including the use of making interactive learning videos. The purpose of this program is to strengthen the digital literacy of teachers through interactive learning videos making training using the Kinemaster application. The methods used in this training were training and mentoring, assignments, and workshop results. It was previously confirmed that prior to this training, the trainee teachers had never known and used the Kinemaster application to make learning videos. The result of this activity is that 85% of teachers have understood and are able to use the Kinemaster application to make interactive learning videos. From the workshop, as many as 75% of teachers were able to complete the making of simple learning videos properly and on time.
Literacy and Numeracy Application “TOY App”: Students' Responses Wahyu Kyestiati Sumarno; Ali Shodikin; Nur Imro’atus Solikha; Novandi Kevin Pratama; Brigita Febi Valensiana
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3330

Abstract

Literacy and numeracy skills are the minimum competencies that students need to learn. However, many studies show that the literacy and numeracy level of students in Indonesia is still very low, including English literacy. TOY APP is an Android-based application designed as an independent learning tool. It tries to make the learning process becomes easier and more fun. It facilitates literacy practices in Bahasa Indonesia, English, as well as numeracy for elementary school students. This study aims to examine the effectiveness of the TOY App application based on the student’s responses. This study is research and development research that followed the Thiagarajan development procedures. The subjects of this study were 10 elementary school students. Data collection techniques were carried out with an interview-based questionnaire. The results of this study indicate that this application received a very good response from the students seen from the elements of easiness, functionality, appearance, and whether it increases curiosity. This means that the application has been developed is ready to be used as a means of an independent learning tool to increase the literacy and numeracy levels of students.