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DEVÉLOPEMENT D’UN TYPE D’ÉVALUATION ‘JEU DE LA CONNAISSANCE’ DANS LE COURS DE CIVILISATION FRANÇAISE Agustina, Evi; Widayanti, Diah Vitri; Syaefudin, Mohamad
Didacticofrancia: Journal Didactique du FLE Vol 3 No 1
Publisher : Didacticofrancia: Journal Didactique du FLE

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dans lapprentissage de la langue française, les apprenants n’apprennent pas seulement les quatre compétences linguistiques, mais ils doivent aussi apprendre la culture française. Le processus d’apprentissage ne peut pas être séparé de l’évaluation. La forme d’évaluation utilisée souvent est la question courte. Les étudiants sont inquiets quand ils savent qu’ils vont être évalués. Cela été la raison pour laquelle j’aidéveloppé un média que j’ai nommé ‘Jeu de la connaissance’. Il permet les étudiants de faire l’interaction et l’évaluation sera plus intéressante. La méthode utilisée dans cette recherche est la recherche et le développement (R & D). Dans cette méthode, il y a dix étapes, mais dû au temps limité, j’ai seulement suivi cinq étapes. Ce sont lanalyse du problème, la collecte des données, la création de la conception, la validité de la conception, et la révision de la conception. Dans la création, j’ai utilisé le programmeAutoCAD2007. Ce média contient une planche du jeu, la règle, et la carte de réponse. Le résultat montre que ce média peut êtrela variation d’évaluation au cours de Civilisation française.  In learning French, learners not only learn four language skills but also learn french civilization. The learning process cannot be separated with the evaluation process. Students are often worried when they find their selves would be evaluated. Therefore, I developed a kind of game based-evaluation named ‘Jeu de la connaissance’ which allowed students to interact each other, so that an attractive situation would be achieved during the evaluation process. The game can also be such variation of evaluation in learning French culture. The method used in this research was Research and Development (R&D). Actually, there were ten steps in this method. However, I only adopted five of them considering the time limit. They were problem analysis, data collection, product design, design validation, and design review. In creating the game, I used the program AutoCAD 2007. The design of the product contained board game, rule, and answer card. According to the result, it is concluded that this evaluation is required as a variation which supports the French civilization learning. Keyword: type of evaluation, jeu de la connaissance, french civilization 
DEVÉLOPEMENT D’UN TYPE D’ÉVALUATION ‘JEU DE LA CONNAISSANCE’ DANS LE COURS DE CIVILISATION FRANÇAISE Agustina, Evi; Widayanti, Diah Vitri; Syaefudin, Mohamad
Didacticofrancia: Journal Didactique du FLE Vol 3 No 1 (2014)
Publisher : Program Studi Pendidikan Bahasa Prancis, Fakultas Bahasa dan Seni, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/didacticofrancia.v3i1.4078

Abstract

Dans l'apprentissage de la langue française, les apprenants n’apprennent pas seulement les quatre compétences linguistiques, mais ils doivent aussi apprendre la culture française. Le processus d’apprentissage ne peut pas être séparé de l’évaluation. La forme d’évaluation utilisée souvent est la question courte. Les étudiants sont inquiets quand ils savent qu’ils vont être évalués. Cela été la raison pour laquelle j’aidéveloppé un média que j’ai nommé ‘Jeu de la connaissance’. Il permet les étudiants de faire l’interaction et l’évaluation sera plus intéressante. La méthode utilisée dans cette recherche est la recherche et le développement (R & D). Dans cette méthode, il y a dix étapes, mais dû au temps limité, j’ai seulement suivi cinq étapes. Ce sont l'analyse du problème, la collecte des données, la création de la conception, la validité de la conception, et la révision de la conception. Dans la création, j’ai utilisé le programmeAutoCAD2007. Ce média contient une planche du jeu, la règle, et la carte de réponse. Le résultat montre que ce média peut êtrela variation d’évaluation au cours de Civilisation française.  In learning French, learners not only learn four language skills but also learn french civilization. The learning process cannot be separated with the evaluation process. Students are often worried when they find their selves would be evaluated. Therefore, I developed a kind of game based-evaluation named ‘Jeu de la connaissance’ which allowed students to interact each other, so that an attractive situation would be achieved during the evaluation process. The game can also be such variation of evaluation in learning French culture. The method used in this research was Research and Development (R&D). Actually, there were ten steps in this method. However, I only adopted five of them considering the time limit. They were problem analysis, data collection, product design, design validation, and design review. In creating the game, I used the program AutoCAD 2007. The design of the product contained board game, rule, and answer card. According to the result, it is concluded that this evaluation is required as a variation which supports the French civilization learning. Keyword: type of evaluation, jeu de la connaissance, french civilization 
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) INKUIRI TERBIMBING BERBASIS E-LEARNING PADA MATERI PLANTAE Agustina, Evi; Muhfahroyin, Muhfahroyin; Sujarwanta, Agus
BIOLOVA Vol. 3 No. 2 (2022): Volume 3 Nomor 2 Agustus 2022
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/biolova.v3i2.1737

Abstract

Abstrak: Proses pembelajaran tidak terbatas hanya bertempat disekolah, bertemu dan berinteraksi dengan guru secara langsung, pembelajaran bisa dilakukan dimana saja dan kapan saja sesuai dengan kondisi. Adanya virus pandemi covid-19 membuat peserta didik belajar secara mandiri, untuk memfasilitasi peserta didik maka perlu adanya bahan ajar berupa LKPD yang dapat membimbing peserta didik belajar secara mandiri. Tujuan pengembangan LKPD dengan model inkuiri terbimbing berbasis e-learning dapat memberikan inovasi baru dalam proses pembelajaran dengan pemanfaatan teknologi informasi yang semakin canggih. Sehingga meminimalisir masalah yang terjadi dalam proses pembelajaran di masa pandemi. Kata kunci : LKPD, Inkuiri Terbimbing, Schoology Abstract: The learning process is not limited to only taking place in schools, meeting and interacting with teachers directly, learning can be done anywhere and anytime according to conditions. The existence of the covid-19 pandemic virus makes students learn independently, to facilitate students, it is necessary to have teaching materials in the form of LKPD that can guide students to learn independently. The purpose of developing LKPD with a guided inquiry model based on e-learning can provide new innovations in the learning process by utilizing increasingly sophisticated information technology. So as to minimize problems that occur in the learning process during the pandemic. Keywords: LKPD, Guided Inquiry, Schoology
IMPLEMENTASI PENDIDIKAN KARAKTER DI SMP NEGERI 1 TELUK GELAM DALAM MENGATASI SIKAP PRIMODIALISME Agustina, Evi; Tobari, Tobari
JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) Vol. 2 No. 2 (2017): JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan)
Publisher : Graduate Program Magister Manajemen Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (841.353 KB) | DOI: 10.31851/jmksp.v2i2.1469

Abstract

Indonesia is currently in a multidimensional crisis, the moral shift of teenagers is very significant, if it is not immediately anticipated, it will have an impact on the destruction of a State. In order to overcome it, it  is very necessary that the values of the characters are implemented on learners early, so that they have a life prinsiple in building and continuing the journey of this country. One of the most credible concepts of education as a solution of primodialism is character education. SMP Negeri 1 Teluk Gelam has conducted character education to minimize the perimodialism attitude. Because the generation that is prepared now is a generation that will continue the establishment of the Unitary Republic of Indonesia. The research used qualitative research method of ethnography by describing character education conducted at SMP Negeri 1 Teluk Gelam namely (1) Aperception which is associated with religious values by every subject teacher 5 minutes before learning begins; (2) Applying discipline; (3) Implementation; (4) Habituation activities; (5) cooperation with Tanjung Lubuk Polsekta in guiding the students; (6) Active communication with parents.
Kinetic Analysis of Anaerobic Digestion of Rice Husk for Prediction of Methane Yield: Analisis Kinetika Pencernaan Anaerobik Sekam Padi untuk Prediksi Hasil Metana Shitophyta, Lukhi Mulia; Nurillah, Nidha Amalia; Agustina, Evi; Purwanti, Siwi; Triyastuti, Meilya Suzan
Jurnal Rekayasa Bahan Alam dan Energi Berkelanjutan Vol. 7 No. 2 (2023)
Publisher : Fakultas Teknik, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.rbaet.2023.007.02.05

Abstract

A study of three kinetic models for predicting methane yield was performed. The selected models for predicting methane yield were first-order, modified Gompertz and Monod models. Anaerobic digestion of rice husk was simulated using the selected models. A comparative evaluation of the models was undertaken to determine the best-fit model. All models obtained an accuracy of predicted methane yield of over 0.9. The prediction of methane yield on rice husk has the most accurate model being the modified Gompertz with the least deviation of 7.37% and the least accurate model being the Monod model with the highest deviation of 20.39%.