Muhammad Wildan Aldiansyah
Fakultas Ilmu Komputer, Universitas Brawijaya

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Pengembangan Aplikasi Ngobat: Aplikasi Ketaatan Regimen Pengobatan menggunakan Gamification pada Platform Android Muhammad Wildan Aldiansyah; Agi Putra Kharisma; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Long-term Adherence to treatment regimens for chronic disease in developed countries can be as low as 50% and lack of support, motivation, and forgetfulness are the key factors of adherence to current treatment regimens. Other reviewers also noted that there is a lack of medical support for a routine treatment. These problem make patients find it's difficult to carry out their treatment regimen with some factor from their experience. To increase a motivation in adherence to treatment regimens, a tool that can provide reminders and support is needed when undergoing the treatment. Ngobat as an application give support of reminder and gamification which helps users to comply with the treatment regimen. This study uses the waterfall as a software development method, the method was chosen because the functional requirements that exist in the system have been defined since the beginning and there are no changes in the process. Testing of the Ngobat application are functional, compatibility, and reusability test. The functional testing has resulted 100% of test success. Compatibility testing can run on all devices with an API level of at least 21. Usability testing produces a success rate of 93.33% while the System Usability Scale (SUS) produces an average value of 74.5 or with a conversion scale in category B which is acceptable to the public.