Abdul Hamid
Universitas Negeri Malang

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Penerapan media dakon sejarah untuk meningkatkan motivasi belajar siswa di MAN 2 Malang Abdul Hamid; Fattah Hanurawan; Aji Bagus Priyambodo
Flourishing Journal Vol. 1 No. 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (283.818 KB) | DOI: 10.17977/um070v1i12021p1-12

Abstract

Abstract: The purpose of this study was to improve the motivation to learn history of X IPA 2 MAN 2 Malang by using learning media in the form of Dakon History. Media Dakon History is a game of dakon that has been modified in such a way by researchers with the aim of being used as a supporting medium for learning activities in historical subjects. Learning motivation is an impulse that moves learning action or other educational actions. Many previous studies found that the use of learning media in the form of dakon games can help obtain the expected research objectives. The results of this study indicate that after the use of Dakon media the history of student learning motivation has increased. Increased student learning motivation can be known by the fulfillment of all aspects of learning motivation proposed by Maslow (in Hanurawan, 2016) with a theory of needs that must be fulfilled in learning and opinions expressed by Slavin (in Hanurawan, 2016) with internal motivation and external motivation in the process learn. Then to strengthen the success of the study can also be seen in the comparison of the results of the questionnaire and improvement of student learning outcomes between before and after the study was conducted. Keywords: the use of dakon history media; the motivation to learn history of x ipa 2 man 2 malang Abstrak: Tujuan penelitian ini untuk meningkatkan motivasi belajar sejarah siswa kelas X IPA 2 MAN 2 Malang dengan menggunakan media pembelajaran berupa Dakon Sejarah. Media Dakon Sejarah adalah permainan dakon yang sudah dimodifikasi sedemikian rupa oleh peneliti dengan tujuan untuk digunakan sebagai media pendukung kegiatan pembelajaran dalam mata pelajaran sejarah. Motivasi belajar adalah dorongan yang menggerakkan tindakan belajar atau tindakan-tindakan yang pendidikan yang lain. Banyak penelitian sebelumnya menemukan bahwa penggunaan media pembelajaran berupa permainan dakon dapat membantu memperoleh tujuan penelitian yang diharapkan. Hasil penelitian ini menunjukkan setelah penggunaan media Dakon Sejarah motivasi belajar siswa semakin meningkat. Peningkatan motivasi belajar siswa dapat diketahui dengan terpenuhinya semua aspek motivasi belajar yang dikemukakan oleh Maslow (dalam Hanurawan, 2016) dengan teori kebutuhan yang harus terpenuhi dalam belajar dan pendapat yang dikemukakan oleh Slavin (dalam Hanurawan, 2016) dengan motivasi internal dan motivasi eksternal dalam proses belajar. Kemudian untuk memperkuat keberhasilan penelitian dapat dilihat pula pada perbandingan hasil kuesioner serta peningkatan hasil belajar siswa antara sebelum dan sesudah penelitian dilakukan. Kata kunci: penggunaan media dakon sejarah; motivasi belajar sejarah siswa kelas x ipa 2 man 2 malang
Program Kunjungan Perpustakaan Terjadwal sebagai Upaya Memotivasi Literasi Membaca Siswa Sekolah Dasar Fernando Eka Saputra; Nenes Pujiastuti; Eka Nurlita Sari; Yohannes Kurniawan Barus; Abdul Hamid
Jurnal Pendidikan dan Pengabdian Masyarakat Vol. 9 No. 3 (2026): Agustus
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppm.v9i3.12417

Abstract

Low reading literacy motivation among elementary school students in Indonesia is an issue requiring systematic and structured intervention. This community service initiative aims to describe the implementation of a scheduled library visit program designed to boost the reading literacy motivation of students in grades 1 through 5 at SDN 1 Karangtengah. The study employed the Asset-Based Community Development (ABCD) approach, leveraging existing school assets such as the library, book collection, teacher support, and student enthusiasm. The program was designed collaboratively with teachers and librarians, featuring one scheduled weekly visit per class over a four-week period. A total of 123 students participated, selected via total sampling. Data collection instruments included reading reflection sheets, observation checklists, and semi-structured interview guides. Data were analyzed using descriptive statistics and thematic analysis. Results indicated a very high level of participation: 112 out of 123 students (91.1%) successfully completed all visit sessions and submitted four fully completed reflection sheets. Full participation rates per class ranged from 86.4% to 92.6%, demonstrating a consistent impact across grade levels. The program's success was facilitated by a consistent visit schedule, a reward system, and reflection sheets tailored to the students' cognitive levels. It is recommended that this program be adopted as a routine school activity to strengthen the literacy culture and be further evaluated using pre-test and post-test designs in schools with diverse characteristics.