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Penerapan Model Problem Based Learning pada Materi Jaring-Jaring Kubus dan Balok di Kelas V SD Plus Bakti Nusantara 666 Dita Dinar Rafidah; Marcella Nurul Annisa; Ossie Destiani Fadhilah; Komariah Komariah
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3184

Abstract

Learning mathematics in elementary school is very important to improve students' thinking patterns. Selection of learning models, learning strategies, and making learning media must be in accordance with the character of students. This research was conducted by the writer at SD Plus Bakti Nusantara 666 using a qualitative approach research method in the form of a case study. The learning model used is by applying the Problem Based Learning Model which aims to enable students to think critically about a problem. The material being taught is about cube nets and beam nets in class V SD. Which is where students are taught to distinguish between cube nets and beam nets, and students are asked to make, shape, and be able to distinguish block nets and cube nets. Student learning outcomes were quite satisfactory. The average student gets a score of 90. The purpose of this research is to find out how influential the Problem Based Learning Model is taught in the material of cube nets and beam nets.
Penggunaan Media Komik Digital Interaktif Terhadap Motivasi Belajar Siswa Kelas IV SD Materi Keberagaman Budaya di Indonesia Marcella Nurul Annisa; Tin Rustini
Jurnal Multidisiplin Indonesia Vol. 1 No. 3 (2023): September : Jurnal Multidisiplin Indonesia
Publisher : PT. ALHAFI BERKAH INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62007/joumi.v1i3.199

Abstract

The complexity of the various materials can make it difficult for students to understand the lesson. Many students feel bored when studying material about Indonesia's diversity, especially if the learning media does not interest them. Therefore, it is hoped that this interactive cartoon comic learning media about Indonesia's diversity can be a solution to increase the motivation and learning efficiency of 4th grade elementary school students. This research uses a type of library research that involves presenting qualitative interpretive data, and the main audience consists of various available library books. There are several benefits to using interactive digital comics in learning. This media helps students understand learning material by interacting in an interesting and informative manner and this media can increase students' interest in learning because it can help their development and increase their learning motivation. This media contains many interesting pictures and stories, which increase students' creativity and imagination and improve students' reading comprehension. This media helps teachers convey learning material in a way that makes the learning process meaningful, thereby increasing learning efficiency. This media improves student learning outcomes. Arranging teaching materials in a more interesting and interactive way will improve the quality of learning because this media helps teachers explore creativity and innovation in various learning media. From the research results, it can be concluded that the use of interactive digital comics can increase the motivation of 4th grade elementary school students in studying material about diversity in Indonesia.