Margareta Hardiyanti
Departemen Teknik Elektro Dan Informatika, Sekolah Vokasi, Universitas Gadjah Mada

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Interface Design of Quranic Application using Design Science Research Methodology: A Comparison of Gamification and Non-Gamification Design Asidik Al Jafar; Margareta Hardiyanti; Rachmadita Andre Swari
IJORER : International Journal of Recent Educational Research Vol. 6 No. 1 (2025): January
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v6i1.721

Abstract

Objective: To improve student motivation and engagement through an intuitive mobile interface with interactive visuals. Method: Using Design Science Research Methodology (DSRM), this study compares gamified and non-gamified interface designs. Results: User Experience Questionnaire (UEQ) results indicate that the gamified version outperforms the non-gamified design, particularly in stimulation and attractiveness, positively impacting learner and teacher satisfaction. Additionally, the Intrinsic Motivation Inventory (IMI) confirms that gamification significantly increases students' motivation, while the User Engagement Scale (UES) highlights the gamified version's effectiveness in creating an enjoyable, engaging, and impactful learning experience. Novelty: This research uniquely contrasts gamified and non-gamified designs in Quranic education, providing insights for quality improvement in Islamic e-learning platforms.
Rancang Bangun Sistem Tryout UTBK SNBT Berbasis Web dengan Fitur Rekomendasi Jurusan (Studi Kasus: Integral Education) Rivaldy Arief Nugraha; Margareta Hardiyanti
Journal of Internet and Software Engineering Vol 6 No 2 (2025): Journal of Internet and Software Engineering
Publisher : Department of Electrical Engineering and Informatics, Vocational College, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/jise.v6i2.16988

Abstract

Tryout merupakan kegiatan untuk mempersiapkan diri sebelum menghadapi ujian sebenarnya. Salah satu lembaga bimbingan belajar yang mengadakan tryout adalah Integral Education. Lembaga ini telah melaksanakan tryout UTBK SNBT sejak tahun 2023 dengan sistem paper-based test (PBT) yang kemudian beralih ke sistem computer-based test (CBT) menggunakan platform Google Form pada tahun 2024. Namun, platform tersebut dinilai kurang memenuhi kebutuhan pelaksanaan tryout UTBK SNBT, seperti tidak adanya fitur soal pilihan majemuk kompleks, countdown timer, sistem penilaian dengan pembobotan, tampilannya yang kurang menarik, serta sistem pembayaran yang harus dikonfirmasi secara manual. Adapun masalah lainnya yaitu banyak siswa juga menghadapi dilema dalam memilih jurusan kuliah. Berdasarkan permasalahan tersebut, diperlukan sebuah sistem yang dapat mengelola dan melaksanakan kegiatan tryout secara efisien sekaligus memberikan rekomendasi jurusan kepada siswa secara personal. Penelitian ini membuat sebuah sistem yang dikembangkan menggunakan framework Laravel dan mengintegrasikan payment gateway Midtrans untuk pembayaran tryout. Sistem ini juga menggunakan model Simple Additive Weighting (SAW) untuk memberikan rekomendasi jurusan. Sistem diterima baik oleh pengguna dengan tingkat penerimaan sebesar 96% untuk admin dan 98,28% untuk siswa yang diukur menggunakan skala likert pada user acceptance testing. Sistem ini diharapkan dapat membantu admin dan siswa dalam mengelola serta mengerjakan tryout dari berbagai lokasi sehingga meningkatkan efisiensi pelaksanaan tryout
Redesain Antarmuka Pengguna Website Unitrend Menggunakan Metode Lean UX dan Design Thinking Muhamad Ihsan Nuril Anwar; Margareta Hardiyanti
Journal of Internet and Software Engineering Vol 6 No 2 (2025): Journal of Internet and Software Engineering
Publisher : Department of Electrical Engineering and Informatics, Vocational College, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/jise.v6i2.16991

Abstract

– In today's digital era, the effectiveness of user interface (UI) design is key to the success of a digital platform, as it can increase user engagement, loyalty, and support institutional goals. By contrast, a lack of UI can cause frustration and reduce the effectiveness of information delivery. Unitrend is a data platform developed by the Institute for Policy Development (PolDev) at Universitas Gadjah Mada, which aims to present and analyze issues in Indonesia, including social, economic, and political issues. However, the initial design of Unitrend faced issues of accessibility and ease of use, which in turn affected the effectiveness of the platform. This research aims to respond to these issues by redesigning the UI using two complementary methods. Lean UX focuses on team collaboration and rapid iteration, while Design Thinking focuses more on empathy and deep understanding of user needs. Test results showed significant improvements in usability. The redesign with Lean UX achieved a success rate of 97.61%, while Design Thinking gave the highest result with a success rate of 99.52% and better time-based efficiency. Based on the User Experience Questionnaire (UEQ) results, both methods showed improvement in all categories, with Design Thinking results proving higher. Although both approaches significantly improve the quality of user experience, Design Thinking is considered more optimal in improving user effectiveness and satisfaction. The findings are expected to provide concrete solutions to improve Unitrend’s UI design quality. Additionally, this study aims to contribute to the development of UI design guidelines for similar digital platforms, enhance information delivery, and enrich the literature on applying both methods in UI redesign