IJORER : International Journal of Recent Educational Research
Vol. 6 No. 1 (2025): January

Interface Design of Quranic Application using Design Science Research Methodology: A Comparison of Gamification and Non-Gamification Design

Asidik Al Jafar (Universitas Gadjah Mada, Yogyakarta)
Margareta Hardiyanti (Universitas Gadjah Mada, Yogyakarta)
Rachmadita Andre Swari (Humboldt universität zu Berlin, Berlin)



Article Info

Publish Date
30 Jan 2025

Abstract

Objective: To improve student motivation and engagement through an intuitive mobile interface with interactive visuals. Method: Using Design Science Research Methodology (DSRM), this study compares gamified and non-gamified interface designs. Results: User Experience Questionnaire (UEQ) results indicate that the gamified version outperforms the non-gamified design, particularly in stimulation and attractiveness, positively impacting learner and teacher satisfaction. Additionally, the Intrinsic Motivation Inventory (IMI) confirms that gamification significantly increases students' motivation, while the User Engagement Scale (UES) highlights the gamified version's effectiveness in creating an enjoyable, engaging, and impactful learning experience. Novelty: This research uniquely contrasts gamified and non-gamified designs in Quranic education, providing insights for quality improvement in Islamic e-learning platforms.

Copyrights © 2025






Journal Info

Abbrev

ijorer

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

IJORER is an international journal (double-blind peer review) that focuses on Recent Educational Research. The journal concerns in Recent Educational Research accepts articles in the field of Education: instruction, learning, teaching, curriculum development, learning environments, teacher ...