Listyaningsih
Universitas Negeri Surabaya

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PENERAPAN MEDIA PEMBELAJARAN QUARTED CARD PADA MATERI ANCAMAN NEGARA UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK DI SMA NEGERI 1 BANCAR KABUPATEN TUBAN Sulistyaningati; Listyaningsih; Supriyono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.931

Abstract

This The purpose of this study was to improve the learning outcomes of students at SMAN 1 Bancar, Tuban Regency on state threats by using Quarted card learning media. The learning outcomes referred to in this study are the knowledge values ​​obtained by the post test. The type of research used is Classroom Action Research (CAR) with the Kurt Lewin model design. The data collection technique used was observation of students, tests and document analysis. The subjects of this study were in class X MIPA 3, totaling 37 people. Learning can be categorized as successful if the success rate is above 83% taken from the class competency achievement index (GPA). The results of this study indicate that the application of quarted card learning media to state threat material to improve student learning outcomes at SMA Negeri 1 Bancar, Tuban Regency is considered successful. Cycle 1 with an average value of 85.48 has a success rate of 75.68%. Cycle 2 has an average of 89.81 with a success rate of 94.6%. The conclusion from research on improving learning using quarted card media can improve student learning outcomes in the subject of state threats at SMA Negeri 1 Bancar.
PENERAPAN MEDIA PEMBELAJARAN BOARD SMART SONG (BSS) UNTUK MENINGKATKAN MINAT BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS X-9 DI SMA NEGERI 21 SURABAYA: PENELITIAN TINDAKAN KELAS Riskiyah Kiki; Listyaningsih; Kristiwi Estuningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4299

Abstract

The purpose of this research is to increase students' interest in learning at SMAN 21 Surabaya by using the Board Smart Song (BSS) learning media. The type of research used is Classroom Action Research (PTK) with a Kemmis and Mc Taggart model design. The data collection technique used was observation of students, as well as a questionnaire about students' learning interest. The subjects of this research were in class X-9, totaling 34 people. The results of this research indicate that the application of the Board Smart Song (BSS) learning media can increase students' interest in learning in the Pancasila Education subject class X-9 at SMA Negeri 21 Surabaya. In cycle I there were 13 students in the medium category with a percentage of 38.23% and 21 students in the low category with a percentage of 61.76%. In cycle II there were 29 students in the very high category with a percentage of 85.29% and 5 students in the high category with a percentage of 14.71%. The conclusion of this research is learning using Board Smart Song (BSS) media. can increase students' interest in learning in the Pancasila Education subject class X-9 at SMAN 21 Surabaya
Pengaruh Penerapan Media Video Interaktif Berbasis Edpuzzle Pada Mata Pelajaran Pendidikan Pancasila Terhadap Minat Belajar Peserta Didik Kelas VIII SMPI Fatahilah Kediri Laila Puspitasari; Listyaningsih
Kajian Moral dan Kewarganegaraan Vol. 14 No. 1 (2026): Kajian Moral dan Kewarganegaraan
Publisher : Universitas Negeri Surabaya (Unesa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/kmkn.v14n1.p103-113

Abstract

Grade VIII students of SMPI Fatahilah have different learning interests where students who have a high interest in learning have a tendency to be diligent and enthusiastic in learning, as well as students who have a low interest in learning tend to be lazy. This causes teachers to innovate in teaching and learning activities by applying interactive video media to attract students' enthusiasm to be more interested in learning. The purpose of this study is to test the effect of the application of edpuzzle-based interactive video media in Pancasila Education subjects on the learning interest of grade VIII students at SMPI Fatahilah. This research is a quantitative research with a quasi experiment method. The population in this study is all students of grade VIII of SMPI Fatahilah where class VIII A is as an experimental class and class VIII B is a control class with a total of 20 students in each class. Data analysis used non-parametic statistics of the mann whitney test. The results of the study were -1.5 < 127 at a significance level of 0.05, then H0 was rejected and Ha was accepted, this shows the influence of the application of edpuzzle-based interactive video media compared to Power Point media as a comparative medium to determine the influence of edpuzzle-based interactive video media on the learning interest of grade VIII students of SMPI Fatahilah. The results of this study are relevant to Vgotsky's theory which emphasizes social interaction through discussion, exchange of opinions and giving input, which fosters knowledge that can be assisted by intermediary tools, namely interactive video media based on edpuzzles in the process of interaction during learning. Keywords : Edpuzzle. Interest in Learning, Interactive Video
MENINGKATKAN LITERASI DIGITAL DAN KETAHANAN TERHADAP HOAKS MELALUI PEMBELAJARAN PPKn: ANALISIS CIVIC KNOWLEDGE, SKILLS DAN DISPOSITION Sulistyaningati Purwandari Sumiatun; Bukhari Muslim; Ayunda Mahdalena Putri; Listyaningsih
Kajian Moral dan Kewarganegaraan Vol. 14 No. 1 (2026): Kajian Moral dan Kewarganegaraan
Publisher : Universitas Negeri Surabaya (Unesa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/kmkn.v14n1.p126-135

Abstract

The widespread spread of hoaxes in the digital space poses a serious challenge to the formation of critical and responsible citizens, particularly among students. This phenomenon demonstrates that the issue of hoaxes is not only related to information technology aspects, but also a citizenship issue that demands strengthening digital literacy through education. This study aims to analyze the role of Pancasila and Citizenship Education (PPKn) learning in improving digital literacy and student resilience to hoaxes by strengthening civic knowledge, civic skills, and civic disposition. The study used a qualitative approach with a descriptive analytical research type. The research subjects were grade VIII D students of SMP Negeri 2 Balen who were selected purposely. Data collection techniques included in-depth interviews, learning observations, and analysis of lesson planning documents. The results of the study indicate that contextual and reflective PPKn learning can strengthen students' understanding of hoaxes as a citizenship issue (civic knowledge), develop critical thinking and communication skills in responding to digital information (civic skills), and form an attitude of caution, social responsibility, and commitment to Pancasila values ​​in the use of digital media (civic disposition). However, the implementation of learning still faces challenges such as low initial digital literacy levels among students, limited learning time, the strong influence of social media outside of school, and teacher preparedness. These findings confirm that Civics (PPKn) plays a strategic role in building resilience against hoaxes through an integrated strengthening of digital citizenship competencies