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WAYANG BEBER FABEL SEBAGAI MEDIA STORYTELLING UNTUK ANAK USIA DINI Jati Noegroho
Media Bahasa, Sastra, dan Budaya Wahana Vol 28, No 1 (2022): Volume 28, Nomor 1 Tahun 2022
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (458.955 KB) | DOI: 10.33751/wahana.v28i1.5226

Abstract

Abstract Wayang Beber is media education for kids. Before enter to Kindergarteen School. The kids are need instrument media for easly education process. Writer has give a solution , for creating Wayang Beber design . Wayang Beber design take a fabel story. Fabel story a duck was face to face  with the predator or eagle. The story have message morality about “feel regard for parents must to fertilize from beginning”. The goals is help teacher for description or folklore for PAUD Student. For help educator for suitable,   intereresting,   and easily in give education   with Wayang Beber Fabel. Keywords : Wayang Beber, teacher visuallitation, variaty in education Abstrak Wayang Beber sebagai media pembelajaran untuk anak-anak Anak Usia Dini (selanjutya disebut PAUD). Sebelum memasuki sekolah Taman kanak-kanak(selanjutnya disebut TK). Anak anak PAUD memerlukan alat atau media peraga untuk mempermudah dalam menyerap proses belajar. Penulis menawarkan sebuah solusi untuk membuat desain Wayang untuk anak-anak PAUD. Desain wayang PAUD mengambil cerita kisah Fabel atau cerita tentang binatang. Cerita tentang binatang unggas (bebek) berhadapan dengan pemangsa atau elang (Predator). Ada pesan moral di dalam ceritanya berupa “Rasa hormat kepada orangtua yang  harus dipupuk sedini mungkin” .Tujuan utamanya adalah membantu visualisai guru untuk menerangkan atau mendongeng untuk murid-murid PAUD . Membantu para pendidik untuk pelengkap dan sebagai media pembelajaran lain. Media pembelajaran yang   menarik dan atraktif dengan sebuah totonan Wayang Beber Fabel. Pertunjukan Wayang Beber Fabel dapat dijadikan alternatif untuk mengajar bagi guru pendidik di lingkungan PAUD. Agar lebih variatif dalam mengajar. Kata kunci : Wayang Beber, variatif dalam mengajar, visualisai guru 
Pertunjukan Wayang Beber Fabel Sebagai Media Pendidikan Karakter Anak Sekolah Dasar Jati Noegroho
Abdimas Universal Vol. 5 No. 1 (2023): April
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Balikpapan (LPPM UNIBA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/abdimasuniversal.v5i1.281

Abstract

Community service (abdimas) aims to offer alternative options for character education media for elementary school students. The students at SDN 1 Ciheuleut still need alternative character education media. Lecturers from the Faculty of Social and Culture, Pakuan University Bogor, carry out Abdimas activity. The abdimas team provides an alternative: a Wayang Beber Fabel performance. This performance is presented directly in front of students and teachers. Wayang Beber Fabel has a moral message that it wants to convey to every viewer. It can be an example that elementary school students can imitate. The interviews and observations conducted by the Abdimas team show that the Wayang Beber Fabel performance can be a choice for simple and attractive character education. This indicates that alternative education using Wayang Beber Fabel can help teachers improve character education quality. The abdimas activity at SDN 1 Ciheuleut can positively impact the creation of more effective and interesting character education alternatives and improve the quality of character education for elementary school students. Teachers can use or play Wayang Beber Fabel independently for character education after the abdimas activity is completed.
Fable Puppet Show as an Alternative Communication Media Moral and Character Education of Elementary School Students Noegroho, Jati; Sovia Firdaus, Dwi Rini
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 2 (2024): JIPPSD (In Progress for August - December)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i2.127093

Abstract

Wayang Beber is one of Indonesia's cultural heritages, and it contains moral values relevant to children's character education. This research aims to explore the effectiveness of Wayang Beber Fabel as a visual communication medium in character education for elementary school students, as well as contributing to the preservation of local culture. The research uses a qualitative phenomenological approach. The method involves participant observation, in-depth interviews, and document analysis as data collection techniques. The research subjects included elementary school students and teachers who used Wayang Beber Fabel media in teaching and learning activities. Data analysis was done using thematic methods to understand student responses and identify challenges in implementing this media in the elementary school environment. The research results show that Wayang Beber Fabel can attract students' interest and deepen their understanding of character values such as honesty, responsibility and tolerance. Hopefully, this research will also contribute to character education in Indonesia by presenting local culture-based media that can be integrated into the elementary school curriculum. It is hoped that the findings of this research can promote the use of traditional art as an educational instrument. Not only does it support learning in schools, but it also strengthens national cultural identity.
Pengaruh Pesan Kampanye #GenerasiKulitSehat terhadap Kesadaran Merek Kosmetik NPURE (Survei pada Pengikut Instagram @npureofficial) Ajeng Purnama, Raden Hutami; Valdiani, Dini; Noegroho, Jati
KOMUNIKOLOGI: Jurnal Ilmiah Ilmu Komunikasi Vol 21, No 02 (2024): Komunikologi
Publisher : Lembaga Penerbitan Universitas Esa Unggul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47007/jkomu.v21i02.1167

Abstract

In recent years, the cosmetics and health industry in Indonesia has experienced a rapid rise. Cosmetics industry players compete so that their products can be accepted by consumers. Cosmetics industry players can build corporate identity by building strong brand awareness. NPURE held the #GenerasiKulitSehat campaign as a form of sensitivity to the problems experienced by many Indonesians, namely wanting white and smooth skin. In this research, the campaign message designed aims to increase the audience's brand awareness of NPURE products with natural ingredients and relevant issues that are experienced by many Indonesians. If the audience has an imprinted awareness of a brand and sees it as a reliable and high-quality brand, they will most likely have a positive attitude towards the brand. Based on this phenomenon, the author is interested in examining the influence of the #GenerasiKulitSehat campaign message on NPURE cosmetics brand awareness. This study aims to analyze the effect of the #GenerasiKulitSehat campaign message on NPURE cosmetics brand awareness. This research uses quantitative methods with a descriptive approach. The results showed that there was an influence between the #GenerasiKulitSehat campaign message on NPURE cosmetics brand awareness by 75.9 percent.
Early Childhood Character Education Utilizing Innovative Communication Media Wayang Beber Fable Noegroho, Jati
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 1 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v8i1.5328

Abstract

This research uses the Wayang Beber Fable performance media. Fable stories attract the attention of young children. The goal is that Wayang Beber Fable can be used as an innovative medium for early childhood character education. Observations and interviews were carried out for data collection. The aim is to be able to evaluate teachers' difficulties. The evaluation results show that teachers lack teaching aids for character education. As a solution, workshops and performances are held for students. The workshop aims to learn how to play and make Wayang Beber Fable. The teachers succeeded in playing Wayang Beber Fable independently. This allows teachers to develop performance stories relevant to children's needs. Every Wayang Beber Fable performance always has a moral message in it. Early childhood needs moral teachings. At this stage, children learn to understand the world around them. Wayang Beber Fable can be an innovative medium for early childhood character education. It can even be integrated into a broader character education curriculum. Educators now have alternative media for character education teaching aids that are innovative and interactive.
Cucurak Tradition As A Family Communication Media For Welcoming Ramadan Muslim, Muslim; Noegroho, Jati; Aminuddin, Ahsani Taqwim
Ishlah: Jurnal Ilmu Ushuluddin, Adab dan Dakwah Vol. 5 No. 1 (2023): Juni
Publisher : Fakultas Ushuluddin, Adab dan Dakwah IAIN Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/ishlah.v5i1.239

Abstract

This study aims to determine the process and meaning of the Cucurak tradition as a communication medium in addition to the tradition of welcoming the month of Ramadan in the people of Bogor City. This research method is qualitative with a phenomenological approach through semi-structured interviews with eight informants to obtain field data. The results of this study found that food consumed as part of health is a reflection of the culture and blessings of the natural surroundings. In addition, the cucurak tradition is a moment of gathering with families who have been separated due to migrating and working/schooling outside the city. Cucurak is a moment for parents to convey messages and noble values to their children and grandchildren in the family. This traditional celebration is carried out as part of gratitude to God for longevity, health, and sustenance given. So that the cucurak tradition in this study is interpreted as a family communication medium, even the media communicates with God and Nature. Penelitian ini bertujuan untuk mengetahui proses dan pemaknaan tradisi Cucurak sebagai media komunikasi selain tradisi menyambut bulan Ramadhan di masyarakat Bogor. Metode penelitian ini adalah kualitatif dengan pendekatan fenomenologi melalui wawancara semi terstruktur dengan delapan narasumber untuk mendapatkan data lapangan. Hasil penelitian ini menemukan bahwa informan makanan yang dikonsumsi sebagai bagian dari kesehatan, cerminan budaya dan keberkahan alam sekitar. Selain itu tradisi cucurak menjadi momen berkumpul dengan keluarga yang telah terpisah karena merantau dan bekerja/sekolah di luar kota. Cucurak menjadi momen orang tua menyampaikan pesan dan nilai-nilai luhur kepada anak dan cucuk mereka dalam keluarga. Perayaan tradisi ini dilakukan sebagai bagian rasa syukur kepada Tuhan atas umur yang Panjang, kesehatan dan rezeki yang di berikan. Sehingga tradisi cucurak dalam penelitian ini dimaknai sebagai media komunikasi keluarga, bahkan media melakukan komunikasi dengan Tuhan dan Alam.
Early Childhood Character Education Utilizing Innovative Communication Media Wayang Beber Fable Jati Noegroho
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 1 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v8i1.5328

Abstract

This research uses the Wayang Beber Fable performance media. Fable stories attract the attention of young children. The goal is that Wayang Beber Fable can be used as an innovative medium for early childhood character education. Observations and interviews were carried out for data collection. The aim is to be able to evaluate teachers' difficulties. The evaluation results show that teachers lack teaching aids for character education. As a solution, workshops and performances are held for students. The workshop aims to learn how to play and make Wayang Beber Fable. The teachers succeeded in playing Wayang Beber Fable independently. This allows teachers to develop performance stories relevant to children's needs. Every Wayang Beber Fable performance always has a moral message in it. Early childhood needs moral teachings. At this stage, children learn to understand the world around them. Wayang Beber Fable can be an innovative medium for early childhood character education. It can even be integrated into a broader character education curriculum. Educators now have alternative media for character education teaching aids that are innovative and interactive.
REPRESENTASI GANGGUAN KESEHATAN MENTAL TOKOH UTAMA DALAM FILM RUMAH UNTUK ALIE MELALUI MEDIA KOMUNIKASI VISUAL (ANALISIS SEMIOTIKA CHARLES SANDERS PEIRCE) Arun Yudha Safiudin Putra; Dipo Krishyudi Ono; Jati Noegroho
CENDEKIA: Jurnal Ilmu Pengetahuan Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/cendekia.v6i4.14311

Abstract

Mental health disorders have become an increasingly prominent theme in Indonesian cinema, one of which is portrayed in the film Rumah untuk Alie through the psychological pressure experienced by the main character due to repeated family conflict and emotional violence. This study aims to analyze the representation of the main character's mental health disorder in the film through visual communication elements and to interpret the visual signs leading to the characteristics of Post-Traumatic Stress Disorder (PTSD) symptoms using Charles Sanders Peirce's semiotic analysis. This research employs a descriptive qualitative approach within an interpretive paradigm. Data were collected through documentation in the form of scene screenshots representing the character's psychological condition, repeated observation of the film, and interviews with the screenwriter and a psychologist as supporting data. The data were analyzed using the Miles and Huberman model, consisting of data reduction, data display, and conclusion drawing, and were then interpreted through the concepts of representamen, object, and interpretant classified into icons, indexes, and symbols. The findings show that Rumah untuk Alie represents PTSD symptoms such as intrusive memory, hyperarousal, freeze response, emotional numbing, and social withdrawal through facial expressions, body language, color, lighting, and spatial and frame composition. Icons appear through the character's facial expressions and gestures, indexes reveal the causal relationship between traumatic events and emotional responses, while symbols are constructed through color, lighting, and spatial arrangement that convey isolation and longing for the mother figure. The study concludes that the film not only presents family conflict as its storyline but also positions visual communication as a medium for deeply representing the character's psychological condition. ABSTRAK Gangguan kesehatan mental menjadi salah satu isu yang semakin banyak diangkat dalam industri perfilman Indonesia, salah satunya melalui film Rumah untuk Alie yang menggambarkan tekanan psikologis tokoh utama akibat konflik keluarga dan kekerasan emosional yang berulang. Penelitian ini bertujuan untuk menganalisis representasi gangguan kesehatan mental tokoh utama dalam film tersebut melalui elemen komunikasi visual, serta memaknai tanda visual yang mengarah pada karakteristik gejala Post-Traumatic Stress Disorder (PTSD) dengan menggunakan analisis semiotika Charles Sanders Peirce. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan paradigma interpretatif. Data dikumpulkan melalui dokumentasi berupa tangkapan layar adegan yang merepresentasikan kondisi psikologis tokoh, observasi terhadap tayangan film secara berulang, serta wawancara dengan pengamat film dan psikolog sebagai data pendukung. Data dianalisis mengikuti model Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan, kemudian dimaknai melalui konsep representamen, objek, dan interpretan yang diklasifikasikan ke dalam ikon, indeks, dan simbol. Hasil penelitian menunjukkan bahwa film Rumah untuk Alie merepresentasikan gejala PTSD berupa intrusive memory, hyperarousal, freeze response, emotional numbing, dan social withdrawal melalui ekspresi wajah, bahasa tubuh, warna, pencahayaan, serta komposisi ruang dan frame. Ikon ditunjukkan melalui ekspresi wajah dan gestur tubuh tokoh, indeks memperlihatkan hubungan sebab-akibat antara peristiwa traumatis dan respons emosional, sedangkan simbol dibangun melalui warna, pencahayaan, dan tata ruang yang memaknai keterasingan serta kerinduan terhadap sosok ibu. Penelitian ini menyimpulkan bahwa film tidak hanya menghadirkan konflik keluarga sebagai alur cerita, tetapi juga menjadikan komunikasi visual sebagai media representasi kondisi psikologis tokoh secara mendalam.