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The Effectiveness of Quizlet.com in Arabic Vocabulary Learning; Students’ Perception and Acceptance of Technology Muhammad Nur Kholis; Muhammad Fahrun Nadhif
LISANIA: Journal of Arabic Education and Literature Vol 7, No 1 (2023)
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/lisania.v7i1.1-13

Abstract

The increasingly massive development of technology makes language learning no longer limited to only being in the classroom, but can be done anywhere using digital devices. Vocabulary is one of the important parts of language acquisition because vocabulary is the initial stage of mastering the four language skills. This study aims to determine the influence of the use of Quizlet in mastering the Arabic vocabulary of Arabic Language and Literature students, student perceptions of the use of the application in learning Arabic vocabulary, and acceptance of the technology used in quizlet.com. This study used an experimental design and was conducted on 25 Arabic Language and Literature students. This study used several data collection techniques, including pretest-posttest, perception questionnaires, and Technology Acceptance Model (TAM) questionnaires. The results of this study explained that the value of the posttest was greater than the pretests and the results of the T-Test showed a significant difference. These results are supported by a perception questionnaire that shows that students consider the use of the quizlet.com application to be effectively used in learning Arabic vocabulary. As well as the results of the TAM questionnaire showed that students were satisfied with the use of quizlet.com in learning Arabic vocabulary. The results of this study can be a recommendation for Arabic teachers, that quizlet.com can be used as a medium for learning Arabic vocabulary both in the classroom and outside the classroom.
The Utilization of Digital-Based Chain Picture Game Using Gartic Phone Application to Improve Students' Mastery of Arabic Vocabulary Muhammad Fahrun Nadhif; Annis Berliani Premaswari
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 4 No. 1 (2023)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v4i1.7059

Abstract

Digital-Based Chain Picture Game using the Gartic Phone application to improve students' mastery of Arabic vocabulary. The research employed a Quasi-Experimental Design with a Nonequivalent Control Group Design. The participants consisted of students from Grade VIII at MTs N 1 Klaten. The experimental group utilized the Digital-Based Chain Picture Game with the Gartic Phone application as the intervention, comprising 30 participants. Meanwhile, the control group did not receive any intervention and consisted of an equal number of 30 students. Data on the mastery of Arabic vocabulary were collected before and after the intervention using a vocabulary test. Additionally, students' perceptions regarding their experience using the Digital-Based Chain Picture Game with the Gartic Phone application were collected through a questionnaire employing the Technology Acceptance Model (TAM) instrument. Data analysis was conducted using appropriate statistical methods to compare the differences in vocabulary mastery between the experimental and control groups. The findings of this study are expected to provide a better understanding of the effectiveness of using the Digital-Based Chain Picture Game with the Gartic Phone application in enhancing students' mastery of Arabic vocabulary. It also serves as a recommendation for Arabic language instructors to incorporate the Gartic Phone application as one of the media to improve Arabic vocabulary mastery.
Hasil Terjemahan ChatGPT: Analisis Akurasi, Akseptabilitas dan Keterbacaan pada Berita Sky News Arabia Shiddiq, Jamaluddin; Nadhif, Muhammad Fahrun; Kholis, Muhammad Nur; Jum’ah, Ali
Al-Jawhar : Journal of Arabic Language Vol 2 No 2 (2024): Al-Jawhar : Journal of Arabic Language, Volume 2 (Nomor 2), Desember 2024
Publisher : Diwan Media Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69493/ajoal.v2i2.61

Abstract

The emergence of ChatGPT has transformed the landscape of translation. Despite some criticisms associated with its use, ChatGPT is widely recognized and utilized by the public, particularly in the translation process. Consequently, it is essential to conduct a quality assessment of ChatGPT's translation outcomes to evaluate the extent to which these translations are contextual and accurately convey the intended message of the source language. This paper aims to analyze the quality of ChatGPT's translation results, focusing on accuracy, acceptability, and readability of Arabic news texts. This research employs a qualitative descriptive methodology with a literature review approach. The data sources consist of selected news articles from the Sky News Arabia news page, specifically in the categories of education, health, and sports. These were selected using the simple random sampling technique. Data collection methods include documentation and literature review. The research findings will be analyzed using content analysis based on Nababan's translation quality assessment model, which encompasses accuracy, acceptability, and readability. The results indicate that, overall, the translations produced by ChatGPT achieve high scores in accuracy, acceptability, and readability in news articles sourced from Sky News Arabia.
The Utilization of Digital-Based Chain Picture Game Using Gartic Phone Application to Improve Students' Mastery of Arabic Vocabulary Nadhif, Muhammad Fahrun; Annis Berliani Premaswari
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 4 No. 1 (2023)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v4i1.7059

Abstract

Digital-Based Chain Picture Game using the Gartic Phone application to improve students' mastery of Arabic vocabulary. The research employed a Quasi-Experimental Design with a Nonequivalent Control Group Design. The participants consisted of students from Grade VIII at MTs N 1 Klaten. The experimental group utilized the Digital-Based Chain Picture Game with the Gartic Phone application as the intervention, comprising 30 participants. Meanwhile, the control group did not receive any intervention and consisted of an equal number of 30 students. Data on the mastery of Arabic vocabulary were collected before and after the intervention using a vocabulary test. Additionally, students' perceptions regarding their experience using the Digital-Based Chain Picture Game with the Gartic Phone application were collected through a questionnaire employing the Technology Acceptance Model (TAM) instrument. Data analysis was conducted using appropriate statistical methods to compare the differences in vocabulary mastery between the experimental and control groups. The findings of this study are expected to provide a better understanding of the effectiveness of using the Digital-Based Chain Picture Game with the Gartic Phone application in enhancing students' mastery of Arabic vocabulary. It also serves as a recommendation for Arabic language instructors to incorporate the Gartic Phone application as one of the media to improve Arabic vocabulary mastery.
Strategies for Developing Public Speaking Skills in Arabic for Students of the Pondok Pesantren Al-Itqon Kendal / إستراتيجيات تطوير مهارة الخطابة العامة باللغة العربية لدى طلبة معهد الإتقان الإسلامي كندال Muhammad Fahrun Nadhif; M. ‘Athif Audl Ramadlan
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 5 No. 2 (2024)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v5i2.10248

Abstract

Pondok Pesantren Al-Itqon Kendal has developed programs to enhance the Arabic public speaking skills of its students, which include three main programs: regular Arabic speech, speech writing (Insya'), and spontaneous speaking practice (Muhadatsah). These programs are designed to enhance students' communication abilities, not only in public speaking but also in building character, self-confidence, and mental preparedness. Through varied tasks, students are given the opportunity to act as emcees, speakers, or keynote speakers, all conducted in Arabic. Additionally, each program is complemented by constructive feedback from supervisors and teachers to improve strengths and weaknesses in speaking. The results show that the program successfully addresses the overcoming public speaking anxiety, improves delivery techniques, and strengthens leadership and social skills. Furthermore, social learning theory and experiential learning provide a strong foundation for this skill development, where observation, imitation, and repeated practice play a key role in enhancing speaking abilities in front of an audience. Overall, this public speaking program contributes significantly to character development and social skills, preparing students to become ambassadors of knowledge and religious values in society.