Hasnah Binti Mohamed
Universiti Teknologi Malaysia

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Kabes Pupphy Learning Media (Pythagorean Proving Puzzle) for Mathematics Learning Pythagorean Material Abdur Rahman Mustafa; Dzuwi Nafida Hasan; Erna Zeniatul Baiti Albahria; Indah Nur Komala Sari; Risqa Atica Sari; Muhammad Khoiril Akhyar; Agus Surur; Hasnah Binti Mohamed; Hat?ra Günerhan
Journal International Inspire Education Technology Vol. 1 No. 3 (2022)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v1i3.143

Abstract

This study aims to describe learning media to facilitate students in constructing an understanding of the Pythagorean theorem. This study describes a learning media product in the form of a puzzle called Pupphy (Pythagorean Proving Puzzle). Pupphy is a puzzle proving the Pythagorean theorem on the Pythagorean theorem material for grade VIII students in junior high school. This media is different from the others because it is made from environmentally friendly materials that are easily found in the surrounding environment and can also be made by students themselves. This research uses a qualitative approach that uses narrative data and aims to describe a medium that can be used in learning mathematics using Pythagorean material as an innovative learning method. Pupphy is packaged in an interactive animation form that is equipped with an evaluation of the understanding of the Pythagorean theorem so that it allows students to carry out individual evaluations of competency achievements related to the Pythagorean theorem. The structure of the material in Pupphy consists of an explanation of the elements of a right triangle, an animation of the discovery of the Pythagorean theorem formula, and the application of this formula to right triangles. to find out the feasibility of a test conducted by media experts and material experts and also conducted on students.
Development of PUHA (Pop Up Horses Algebra) educational games for enhancing grade 7 students' algebraic learning Agus Miftakus Surur; Zulfa Mufidatul Inayah; Putri Farica; Budi Cahyono; Khoivatus Suhana; Hasnah Binti Mohamed
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 1 (2024): Forthcoming Issue (March 2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i1.15622

Abstract

The PUHA (Pop Up Horses Algebra) game is developed for enhancing mathematics learning in Grade 7 algebra. This research aims to create interactive games that are not only engaging but also effective in facilitating students' comprehension of algebraic concepts in an enjoyable manner. Employing the ADDIE Model (Analysis, Design, Development, Implementation, Evaluation) as a developmental framework, this study endeavors to ensure the systematic and structured creation of PUHA. The findings underscore that the development of PUHA games significantly enhances students' grasp of algebraic principles at the Grade 7 level. Utilizing the ADDIE Model for PUHA game development ensures a methodical approach, guaranteeing the production of high-quality and impactful educational games. In conclusion, the development of the PUHA game utilizing the ADDIE Model showcases a promising approach to fostering students' algebraic understanding in Grade 7 through engaging and effective educational gaming experiences.