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Journal : Jurnal Tematik

Pengaruh Teknologi Pembelajaran Berbasis Canva Terhadap Kemandirian Belajar Siswa di UPTD SMP Negeri 1 Gunungsitoli Alo’oa T.P 2024/2025 Restu Jaya Laoli; Wahyutra Adilman Telaumbanua; Arianto Lahagu; Yearning Harefa
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.68611

Abstract

This study aims to determine the effect of Canva-based learning technology on student learning independence at the Technical Implementation Unit (UPTD) of SMP Negeri 1 Gunungsitoli Alo'oa. The background of this research is based on the importance of utilizing interactive digital media in the learning process to increase student motivation and responsibility for learning, especially in the current digital era. Canva, as a graphic design platform that is easy to access and use, is believed to be a learning medium that supports active student engagement and encourages independent learning. This study used a quantitative approach with a quasi-experimental method. The study sample consisted of eighth-grade students divided into experimental and control groups. The instruments used were a learning independence questionnaire and documentation of the learning process. Data analysis used a t-test to determine significant differences between the groups that used Canva and those that did not. The results of this study indicate a significant effect of Canva-based learning technology on student learning independence. Students who used Canva demonstrated higher levels of learning independence compared to those who did not use the tool. Therefore, Canva can be used as an effective alternative learning medium to enhance student learning independence.
Penerapan Teknologi Augmented Reality untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran IPS Terpadu Kelas VIII UPTD SMP Negeri 1 Gunungsitoli Lorenza Mei Lusiana Gulo; Wahyutra Adilman Telaumbanua; Bezisokhi laoli; Arianto Lahagu
Jurnal Tematik Vol 14 No 1 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i1.68613

Abstract

This research was motivated by the researcher’s observation during the learning process at UPTD SMP Negeri 1 Gunungsitoli, where there have been obstacles in the learning process, resulting in relatively low student learning outcomes. The objectives of this study are: (1) to examine the implementation of Augmented Reality technology in the Integrated Social Studies subject for Grade VIII at UPTD SMP Negeri 1 Gunungsitoli, and (2) to analyze the students’ learning outcomes in the subject through the implementation of Augmented Reality technology. This study employs Classroom Action Research (CAR). It was conducted in class VIII-G with 32 students serving as both the sample and the population. Based on field data collected by the researcher, the findings are as follows: (1) the teacher observation score in the first cycle reached an average of 65.17%, while in the second cycle it increased to 87.5%. (2) Student activity observation in the first cycle reached an average of 50.89% and increased to 88% in the second cycle. (3) The learning evaluation score in the first cycle was 76.57%, and in the second cycle it improved to 90.88%. The mastery percentage in the first cycle was 46.87%, while in the second cycle it reached 93.75%. It can be concluded that the implementation of Augmented Reality technology enhanced both understanding and student learning outcomes. Thus, applying Augmented Reality technology contributes positively to improving the learning outcomes in the Integrated Social Studies subject for Grade VIII students at UPTD SMP Negeri 1 Gunungsitoli.
Pengaruh Model Pembelajaran Role Playing Terhadap Pemahaman Materi Kebudayaan dalam Pelajaran IPS Kelas VIII SMP Negeri 2 Botomuzoi TP.2024/2025 Agus Candra Lahagu; Wahyutra Adilman Telaumbanua; Yearning Harefa; Bezisokhi laoli
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.68615

Abstract

This study aims to determine the effect of the Role Playing learning model on students’ understanding of cultural material in Integrated Social Studies (IPS) for Grade VIII at SMP Negeri 2 Botomuzoi in the 2024/2025 academic year. The background of this research is the low student achievement in cultural topics, due to the use of conventional learning methods that do not actively involve students. This research employed a quantitative approach using a pre-experimental design of the one group pretest-posttest type, without a control group. The sample consisted of 18 students from class VIII-A. The instrument used was an essay-based learning achievement test administered before and after the treatment. The results showed an increase in the average score from 47.11 (pre-test) to 85.22 (post-test). The Paired Sample t-Test yielded a significance value of 0.000 (p < 0.05), indicating a significant effect of the Role Playing model on students’ learning outcomes. Additionally, this model enhanced student engagement, motivation, and understanding of cultural concepts. Therefore, the Role Playing learning model is proven to be effective in improving students’ learning outcomes in social studies, particularly in cultural material, and is recommended as an alternative active learning strategy.
Penerapan Media Pembelajaran Berbasis Assemblr Edu Pada Mata Pelajaran IPS untuk Meningkatkan Hasil Belajar Siswa SMP Negeri 1 Gunungsitoli Jernih Waty Batee; Eka Septianti Laoli; Wahyutra Adilman Telaumbanua; Bezisokhi Laoli
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.71797

Abstract

The purpose of this study was to determine the application of Assemblr Edu-based learning media in social studies subjects in improving the learning outcomes of students of SMP Negeri 1 Gunungsitoli in the 2024/2025 academic year. This research is a class action research (PTK). This research was conducted at SMP Negeri 1 Gunungsitoli, in the even semester of the 2024/2025 academic year, the subjects in this study were VII grade students totaling 32 people. The research instruments used were (1) teacher observation sheets, (2) student observation sheets, (3) photos/documentation, (4) learning outcome tests. Based on the researcher's findings that: (1) the average result of the teacher observation sheet in cycle I was 62.49% and in cycle II teacher observation increased to 90.83%. (2) while the average student activity observation sheet results in cycle I were 60.7% and in cycle II increased with an average of 84.45%. Based on the evaluation results, the average student learning outcomes in cycle I were 67.86% with a completeness percentage level of 46.87%. While in cycle II it increased with an average learning outcome of 83.5% with a percentage level of completeness of 90.62%. Based on these results, this study has reached the predetermined target of 75%. Thus, the researchers concluded that there was an increase in student learning outcomes in grade VII social studies subjects through the application of Assemblr Edu-based media to improve student learning outcomes at SMP Negeri 1 Gunungsitoli.