Triase
Universitas Islam Negeri Sumatera Utara, Medan

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Implementasi Metode Learning Vector Quantization Pada Aplikasi Penerjemah Huruf Hijaiyah Menggunakanan Pose Jari Tangan Nada Fitria Nada Fitria; Suendri; Triase
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 6 (2023): Juni 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i6.808

Abstract

The challenge faced at SLB Negeri Autism Sumatra is how to teach education to deaf students so that they can lead normal daily lives and receive religious education according to their beliefs. Currently, the introduction of hijaiyah letters is still done manually by teachers, which causes less efficiency in the learning process because it depends on the individual skills of the teacher. In addition, learning materials for hijaiyah letters are difficult to find in the form of learning media, both in the form of books and electronic media. To overcome this problem, it is necessary to develop web-based applications using the Learning Vector Quantization (LVQ) method. This application will facilitate teachers and students of the Autistic Sumatran State SLB in learning hijaiyah letters by displaying the appropriate finger poses. With this application, it is hoped that the learning process can be carried out more efficiently and can be repeated as needed. The purpose of this study is to provide good religious education to deaf students at the Autistic Sumatran State SLB. This research is still in its early stages, but the hope is that it will yield positive results. Through this application, it is hoped that deaf students can learn hijaiyah letters independently and more easily, so that they can carry out their religious worship properly. The results of this study will be measured in the form of numbers or percentages to evaluate the effectiveness of the application in increasing the learning of hijaiyah letters in the Autism State SLB Sumatra
Sistem Informasi Reservasi Kamar Wisma Atlet Pada DISPORASU Berbasis Android Rahma Syahri; Triase
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 1 (2023): Agustus 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i1.1141

Abstract

Wisma Athlete is an inn owned by the North Sumatra Provincial Government which is managed by the North Sumatra Youth and Sports Service. Currently, the room reservation process at the athlete's guesthouse is still done manually, guests must come directly to the guesthouse to obtain information and make a reservation. This has problems for the guests and the athletes' guesthouse in terms of time, costs and lack of marketing at the guesthouse. The purpose of this research is to create an Android-based room reservation information system at the Athlete's Guesthouse that can help with this problem. In creating the information system using the Waterfall development method and Unified Modeling Language (UML) tools and in building this information system using the JavaScript programming language, the Veu JS 2.0 framework, and the MySQL database. The result of this research is an Android-based room reservation application. The application that was built can be used as a means so that the general public can find out that at the DISPORASU athlete's guesthouse, not only athletes can make reservations at that place but the general public can also stay at the guesthouse. This application also helps guests to get room information, facilities in the guest house easily, make room reservations online without having to come directly to the guest house and can order food without having to come to the cafeteria in the guest house. This application also helps DISPORASU in managing rooms and helps increase profitability at the guest house
Penerapan Teknologi Augmented Reality Untuk Rangkuman Isi Buku Pada Perpustakaan Fakultas Berbasis Android Aisyah Aminy Batubara; Triase; Imam Adlin Sinaga
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 2 (2023): Oktober 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i2.1253

Abstract

Summary is a restatement of a long text in a more form short or concise. In a summary, trimming of a text is done by taking the main sentences and explanatory sentences that are important but not omit the idea of ??the original text. The results of research that was previously carried out on several students, Information Systems Program, where  results  the research 80.4% of students often have difficulty to get core information from the Information Systems Study Program textbook on It takes a while to get the substance of the book at the library of the Faculty of Science and Technology. And in order to solve this issue, planning build a technology Augmented Reality, linked in get core information from the manual for the information systems study program. Multimedia Development Life Cycle (MDLC), the relevant development methodology, was used in this study can produce applications augmented reality android-based which can display a 3-dimensional virtual form of 10 books information system lessons in the FST library and book synopsis in the form of audio so that readers can find summary information on the contents of the book. Development This application goes through several stages and involves some of the software in between architectural planning, planning storyboard, and user interface. 3D rendering model with 3D blender software and finally component assembly and manufacture augmented reality use software unity 3D