Mita Rosalina, Mita
Departemen Farmasi Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Indonesia, Depok 16424

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Pengembangan Sediaan Dengan Pelepasan Dimodifikasi Mengandung Furosemid Sebagai Model Zat Aktif Menggunakan Sistem Mukoadhesif Sutriyo, Sutriyo; Rachmat, Hasan; Rosalina, Mita
Majalah Ilmu Kefarmasian Vol. 5, No. 1
Publisher : UI Scholars Hub

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Abstract

Drug bioavailability is one of the parameter which is used to evaluate the effectiveness of pharmaceutical dosage form. Rate of dissolution and drug residence time in gas-trointestinal tract is a factor which can influence the bioavailability. Solid dispersion and mucoadhesive drug delivery system is one of the method which can be used to solve the problem concerning the rate of dissolution and residence time in gastrointes-tinal tract. In this research mucoadhesive microgranule had been made with furo-semide as a drug model and Carbopol 934P® as a mucoadhesive polimer. The mucoadhesive microgranules resulted from this investigation has a particle size range of 425-850 µm, and was evaluated by type 1, 100 rpm speed and phosphate buffer pH 5.8 dissolution test and by wash off test. Furosemide was made in solid dispersion with polyvinylpyrrolidone (PVP K30®) with weight ratio of 1:7 using solubility method. The results showed increasing the dissolution rate of furosemide in solid dispersion compared to pure furosemide. Increasing the concentration of Carbopol 934P® in microgranule will cause inhibition of drug release and increasing the amount of microgranule sticked to gastric and intestinal mucous.
PENGARUH BERMAIN GAME ONLINE MOBILE LEGENDS TERHADAP ETIKA BERKOMUNIKASI MAHASISWA MUSLIM Rosalina, Mita; Holilah, Ilah; Nurwahyu, Tb; Hasanah, Umdatul; Asia T, Nur
DIALEKTIKA KOMUNIKA: Jurnal Kajian Komunikasi dan Pembangunan Daerah Vol. 12 No. 2 (2024): DIALEKTIKA KOMUNIKA: Jurnal Kajian Komunikasi dan Pembangunan Daerah
Publisher : Universitas Islam Syekh Yusuf

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33592/dk.v12i2.7401

Abstract

This research is motivated by the popularity of online games that are currently very popular. One of them is the mobile legends game, which is very popular among students. Many students play this game besides being a hobby, it can also be a medium of entertainment that has an impact afterwards when playing. This study uses a quantitative approach method where the data presented is in the form of numbers. The research sample consisted of 95 respondents who were analyzed using the Slovin formula, data collection using the distribution of Likert scale model questionnaires, and analysis techniques using the help of SPSS software version 25. The results of this study indicate that there is an influence of playing mobile legends games on communication ethics among students of the faculty of da'wah UIN Sultan Maulana Hasanuddin Banten. This is shown by producing a hypothesis test with a calculated t value of 6.045 which exceeds the t table value of 1.661 and obtains a significant value of 0.000 where the significant value of 0.000 <0.05, so it can be concluded from these results that the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha). And the influence of playing online mobile legends games on communication ethics among students of the faculty of da'wah UIN Sultan Maulana Hasanuddin Banten.
PENGARUH BERMAIN GAME ONLINE MOBILE LEGENDS TERHADAP ETIKA BERKOMUNIKASI MAHASISWA MUSLIM Rosalina, Mita; Holilah, Ilah; Nurwahyu, Tb; Hasanah, Umdatul; Asia T, Nur
DIALEKTIKA KOMUNIKA: Jurnal Kajian Komunikasi dan Pembangunan Daerah Vol. 12 No. 2 (2024): DIALEKTIKA KOMUNIKA: Jurnal Kajian Komunikasi dan Pembangunan Daerah
Publisher : Universitas Islam Syekh Yusuf

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33592/dk.v12i2.7401

Abstract

This research is motivated by the popularity of online games that are currently very popular. One of them is the mobile legends game, which is very popular among students. Many students play this game besides being a hobby, it can also be a medium of entertainment that has an impact afterwards when playing. This study uses a quantitative approach method where the data presented is in the form of numbers. The research sample consisted of 95 respondents who were analyzed using the Slovin formula, data collection using the distribution of Likert scale model questionnaires, and analysis techniques using the help of SPSS software version 25. The results of this study indicate that there is an influence of playing mobile legends games on communication ethics among students of the faculty of da'wah UIN Sultan Maulana Hasanuddin Banten. This is shown by producing a hypothesis test with a calculated t value of 6.045 which exceeds the t table value of 1.661 and obtains a significant value of 0.000 where the significant value of 0.000 <0.05, so it can be concluded from these results that the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha). And the influence of playing online mobile legends games on communication ethics among students of the faculty of da'wah UIN Sultan Maulana Hasanuddin Banten.