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Development of Lectora Inspire Application-Based Interactive Media on Theme 6 Sub-theme 2 "Energy Change" Grade III Students of SD Negeri 101788 Marindal T.A 2022/2023 Agnes Clarissa Panjaitan; Wildansyah Lubis
Indonesian Journal of Advanced Research Vol. 2 No. 6 (2023): June 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ijar.v2i6.4715

Abstract

This study aims to develop learning media and determine the feasibility, practicality, and effectiviness of interactive media. This research is a development research (Research and Development) using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this research are third grade students and the object of this research is interactive media based on Lectora Inspire. The results showed that the validation by Material Experts in stage I before the revision obtained a percentage of 60% in the “Valid Enough” category then in stage II it obtained a percentage of 92% in the “Very Valid” category and the results of media validation in stage I before being revised obtained a percentafe result of 51% in the “Valid Enough” category then instage II obtained a percentage result of 96% in the “Very Valid” category. Practicality tests by education practitioners obtained a percentage of 89% in the “Very Practical” category. The results of the media effectiviness test through the pre-test obtained an average of the 59 categories of “Less” with the through the pre-test obtained an average of 84 categories of “Complete”. It can be concluded that the product developed is very feasible, practical, and effective for use in learning in elementary schools.