Abdul Razaky Irani
Universitas Al Washliyah Medan

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Studi Literatur Pengembangan Media Interaktif pada Materi Vektor Yenni Novita Harahap; Dian Fatma Diva; Juli Andriyani; Melani Prasiska; Talitha Eriliyah Wardhana Lumban Tobing; Sakdiah Aini Rangkuti; Abdul Razaky Irani
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3750

Abstract

Interactive media is an important component in educational activities, particularly in the fourth industrial revolution age. Teachers utilize learning material to support effective and efficient learning and to improve understanding among pupils. There is a need for a revolution in the learning material utilized by educators in the digital era. The media should not only be entertaining, but it should also be capable of developing higher-order thinking abilities in kids. Through its comprehensive design, including user instructions, content, and evaluation, interactive media, in particular, has the potential to make instructors' jobs easier and promote autonomous learning among students. Given these factors, a study of interactive media in the fourth industrial revolution is required. The purpose of this study is to see if interactive media in the fourth industrial revolution may impact students' learning results. This study's research technique is a literature review based on several publications.
PENGARUH PENGGUNAAN APLIKASI WORDWALL DAN KAHOOT TERHADAP KEMAMPUAN PENALARAN MATEMATIS BERBASIS ETNOMATEMATIKA Abdul Razaky Irani; Minta Ito Simamora; Nur Rahmi Rizqi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44272

Abstract

This study aimed to determine the effect of using Wordwall and Kahoot applications on ethnomathematics-based mathematical reasoning abilities. The research was conducted at SMP Negeri 29 Medan in the 2025–2026 academic year using a pretest-posttest control group design. The population consisted of 60 seventh-grade students, and a saturated sampling technique was applied, resulting in two classes: class VII-6 (30 students) as experimental class 1 and class VII-7 (30 students) as experimental class 2. The instrument used was a mathematical reasoning ability test in the form of pretest and posttest. Descriptive analysis showed that the average posttest score of experimental class 1 was 80.4, while experimental class 2 was 77.7. Prerequisite tests indicated that the data were normally distributed and homogeneous. The Independent Sample t-test showed a significance value of 0.008 < 0.05, indicating a significant effect of using Wordwall and Kahoot on students’ ethnomathematics-based mathematical reasoning abilities.