Yonatan Tambing Bontong
Universitas Musamus Merauke

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What Is Social Media For?: A Case Study of Social Media Use and Its Effects on Student Achievement Yonatan Tambing Bontong; Martha Betaubun; Jori Lahinda; Kristian Paruty Lewier
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i1.6224

Abstract

Social Media is a communication tool or information that allows users to have conversations, exchange information or express ideas. But this social media has become a very frightening scourge for some students, especially those who abuse social media not for the sake of learning. Social media is very influential for students to support learning achievement. Therefore, the purpose of this study is to see the influence / impact of the use of social media on student achievement. This study uses a quantitative research design, by applying normality and correlation tests to each variable. In this study there were 25 class XI students from SMK Negeri 2 Tourism Merauke, South Papua who were the subjects of the study. Data collection, carried out using observation and questionnaires. As a result of research, the use of Social Media such as Instagram, Facebook, Twitter, YouTube, WhatsApp is proven to affect student achievement. However, it depends on the goals of each student, if users use it positively it will have a good impact on student learning achievement, but on the contrary if it is used just by playing and cannot divide time to learn then it is likely to have a bad impact on student learning achievement.
Online Games and Their Effects on Student Learning Interest: A Correlation Study on Physical Education Subject in Merauke, South Papua Yonatan Tambing Bontong; Martha Betaubun; Jori Lahinda; Kristian Paruty Lewier
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i1.6335

Abstract

This study aims to analyze the influence of online games on the interest in learning Physical Education and Health (Penjas) in students. Online gaming has become one of the popular forms of entertainment among teenagers and young people. However, attention to its impact on academic learning interest, especially in the fields of Physical Education and Health, is still relatively limited. This study used a quantitative approach with correlation and regression analysis. The population and sample of the study were students of SMK Negeri 2 Tourism Merauke with a total sample from class XI of 25 students. Data was collected through questionnaires that focused on two main aspects: the frequency of playing online games and the students' learning interests. The results showed that there was a negative correlation between the frequency of playing online games and the students' learning interest. Factors contributing to the decline in interest in learning in students who frequently play online games include the use of unbalanced time between gaming and learning activities, as well as the psychological impact that may arise from addictive games. This research provides new insights into how online games can affect students' learning interests. The results of this study have important implications for educators and parents to understand the potential impact of playing online games on students' learning interests. Educators should consider creative ways to increase students' interest in PE learning, such as integrating interesting media or methods in learning or creating awareness about the importance of balancing gaming and learning activities in a balanced manner.