I Wayan Adi Upadana
STAHN Mpu Kuturan Singaraja

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GAME INTERAKTIF PADA PEMBELAJARAN BAHASA BALI DI SMA NEGERI 3 AMLAPURA I Wayan Adi Upadana
Subasita: Jurnal Sastra Agama dan Pendidikan Bahasa Bali Vol 2, No 2 (2021)
Publisher : Sekolah Tinggi Agama Hindu Negeri Mpu Kuturan Singaraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55115/subasita.v2i2.1769

Abstract

The implementation of education during the current COVID-19 pandemic has its own challenges for teachers all over the world. The pandemic requires students to study at home, which has its own obstacles for teachers in teaching. Internet-based distance learning has become a trend to carry out online learning. To give students a passion for learning, teachers can provide interesting learning using interactive game-based learning media. Interactive game applications such as Quizziz, Kahoot and Wordwall are applications that provided free of charge and very easy to use. Learning Balinese language at SMA Negeri 3 Amlapura applies the application. As the result, the motivation of students to learn Balinese language has increased and the teachers who teach Balinese language also get a positive response from the students.Keywords: interactive games, learning Balinese language