Subasita: Jurnal Pendidikan, Bahasa, Aksara dan Sastra Daerah
Vol 2, No 2 (2021)

GAME INTERAKTIF PADA PEMBELAJARAN BAHASA BALI DI SMA NEGERI 3 AMLAPURA

I Wayan Adi Upadana (STAHN Mpu Kuturan Singaraja)



Article Info

Publish Date
30 Nov 2021

Abstract

The implementation of education during the current COVID-19 pandemic has its own challenges for teachers all over the world. The pandemic requires students to study at home, which has its own obstacles for teachers in teaching. Internet-based distance learning has become a trend to carry out online learning. To give students a passion for learning, teachers can provide interesting learning using interactive game-based learning media. Interactive game applications such as Quizziz, Kahoot and Wordwall are applications that provided free of charge and very easy to use. Learning Balinese language at SMA Negeri 3 Amlapura applies the application. As the result, the motivation of students to learn Balinese language has increased and the teachers who teach Balinese language also get a positive response from the students.Keywords: interactive games, learning Balinese language

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Journal Info

Abbrev

subasita

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Subasita : Jurnal Sastra Agama dan Pendidikan Bahasa Bali adalah jurnal ilmiah merupakan media literasi yang memuat, hasil penelitian, studi mendalam, oleh para ahli dibidangnya yang berfokus pada masalah pendidikan,bahasa, aksara dan sastra daerah, yang kemudian diterbitkan oleh STAHN Mpu Kuturan ...