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Development of flip pdf corporate-based e-module in learning physics of work and energy material for Class X Students of Madrasah Aliyah Fatma Hamid; Nurhalifah Ransingin; Nurdin Abdul Rahman; Saprudin Saprudin
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 13 No 6 (2023): July: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v13i6.3887

Abstract

This research was conducted with the following objectives: 1) developing an e-module based on Flip PDF Corporate on learning physics in work and energy materials for class X students, 2) investigating the feasibility of an e-module based on Flip PDF Corporate in learning physics of work and energy material, 3) investigating teachers' responses to the Flip PDF Corporate based e-module on work and energy material produced in this research, 4) investigating students' responses to the Flip PDF Corporate-based e-module on work and energy materials produced in this study. This development research refers to the five steps of the ADDIE development design (analysis, design, development, implementation, and evaluation). The product has been validated by material experts, media experts, linguists experts. Data collection used interview guidelines, expert validation sheets, teacher response sheets and student response sheets. This research produced a product in the form of an e-module based on Flip PDF Corporate and it was very feasible to use with eligibility criteria including media experts 89%, material experts 93%, and linguists experts 97%. Teachers and students gave very good responses to the use of the e-module product developed in this study.
Implementation of Problem-Based Learning Model Assisted by Augmented Reality to Improve Learning Outcomes of MAN 2 Tidore Kepulauan Class XI Students on Newton’s Second Law Asmita Basir; Nurdin Abdul Rahman; Mardia Hi Rahman
Eduvest - Journal of Universal Studies Vol. 6 No. 2 (2026): Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v6i2.52955

Abstract

This study aims to analyze the effect of the application of the Problem Based Learning (PBL) model based on Augmented Reality (AR) on improving the learning outcomes of grade XI MAN 2 Tikep students on Newton's Law II material. The background of this research is based on the students' low understanding of the concept of force and motion material, especially the application of Newton's Law II in daily life. The research method used is a quasi-experimental design with a nonequivalent control group design. The research subjects consisted of two classes, namely the experimental class that received learning with the AR-based PBL model and the control class that used the PBL model with conventional media. Data was collected through learning outcome tests given before and after treatment (pretest and posttest). Data analysis was carried out using a t-test to find out the difference in learning outcomes between the two groups. The results showed that there was a significant difference between the learning outcomes of students in the experimental class and the control class. Students who participated in learning with the AR-based PBL model obtained higher scores on average compared to students in the control class. Thus, the application of the AR-based PBL model has proven to be effective in improving student learning outcomes in Newton's Law II material.