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Implementation of ColorSpace, GrabCut, and Watershed Methods on Digital Image Segmentation of Coral and Fish Objects Aditya Ahmad Fauzi; Adisuputra
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 1 (2023): Article Research Volume 5 Issue 1, January 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i1.2012

Abstract

Poor coral reefs rising in eastern Indonesia. The colors have disappeared from the seafloor instead, bleached branches are visible. To recognize the differences between dead and healthy coral reefs, an identification system has been created using the image processing method. Object segmentation is a step in digital image processing to separate one object from another based on specific characteristics. In this study, coral objects with various colored backgrounds and things became a problem to separate, so this study aimed to separate these various colors. This research uses color space segmentation to visualize RGB and HSV colors, Grabcut segmentation to separate the largest corals, and watershed segmentation to separate dead corals. Therefore, from this study, the RGB and HSV color visualizations were clearly visible. From Grabcut segmentation, it is found that the largest fish is detected and can be displayed in the segmentation results. At the same time, the watershed segmentation displays dead coral taken by gray segmentation with otsu.
Implementation of Total Quality Control Products at PT. XYZ Adisuputra Adisuputra
JEM Jurnal Ekonomi dan Manajemen Vol 5 No 1 (2019): JEM JURNAL EKONOMI DAN MANAJEMEN
Publisher : LPPM STIE PERTIBA Pangkalpinang

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Abstract

Product quality is the ability of a product or service in carrying out its functions both durability, reliability, accuracy, ease of operation, repair, and other valuable attributes. The company can implement the Total Quality Management program in improving the quality of its products. This study uses a literature study approach and confirms on practice data, steps in the production process in accordance with the PDCA cycle and see whether quality planning has followed the 5W + 1H principle. Data is processed using Fishbone Diagrams to analyze the causes and effects that will affect product quality. The results of the study concluded that integrated Quality Control is needed to continuously improve quality standards from all aspects.
WORKSHOP PEMANFAATAN EDUGAME INTERAKTIF DALAM KEGIATAN PEMBELAJARAN BERBASIS MULTIMEDIA DI SMA NEGERI 1 PARITTIGA Aditya Ahmad Fauzi; Fithriawan Nugroho; Adisuputra; Rahmad Firdaus
PEDAMAS (PENGABDIAN KEPADA MASYARAKAT) Vol. 2 No. 04 (2024): JULI 2024
Publisher : MEDIA INOVASI PENDIDIKAN DAN PUBLIKASI

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Abstract

Undang Undang Sisdiknas Nomor 20 Tahun 2003 menjelaskan bahwa manusia membutuhkan pendidikan dalam kehidupannya, karena pendidikan merupakan usaha agar manusia dapat mengembangkan potensi dirinya melalui proses pembelajaran. Dunia pendidikan saat ini mengalami transformasi yang luas dan cepat sebagai akibat dari pertumbuhan pesat dalam teknologi dan ilmu pengetahuan. Berdasarkan implementasi kurikulum merdeka saat ini, pemanfaatan teknologi dapat menjadi pilihan guru untuk melaksanakan pembelajaran diferensiasi di kelas. Adapun dengan berbasis Multimedia Interaktif banyak kita jumpai pada saat ini, diantaranya Kahoot! dan Quizizz, kedua platform ini memungkinkan guru untuk bisa menggunakanya, selain lebih mudah digunakan tampilan pada menu nya mudah di pahami. Namun permasalahan yang masih sering dijumpai di beberapa sekolah adalah masih kurangnya kemampuan para guru dalam mengadopsi perkembangan teknologi informasi, terutama komputer, selain itu guru masih kesulitan dalam menemukan sumber atau media pembelajaran yang tepat dan memiliki keefektifan yang tinggi. Dalam pengabdian masyarakat ini mendapatkan hasil dimana para Guru di SMAN 1 Parittiga dapat memanfaatkan edugame interaktif dalam kegiatan pembelajaran berbasis multimedia.