Heni Purwa Pamungkas
Universitas Negeri Surabaya, Indonesia

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The Influence of Library Utilization and Social Environment on the Level of Economic Literacy in Class XI IPS Students at MA Nurul Huda Sidoarjo Rizky Pradana Putra; Heni Purwa Pamungkas; Muhammad Abdul Ghofur
International Journal of Emerging Research and Review Vol. 1 No. 1 (2023): March
Publisher : IKIP Widya Darma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56707/ijoerar.v1i1.9

Abstract

This study aims to determine the effect of library utilization on the level of economic literacy of students of class XI IPS at MA Nurul Huda Sidoarjo. The influence of the social environment on the level of economic literacy of students of class XI IPS at MA Nurul Huda Sidoarjo. The subjects of this study were 72 students of social science class at MA Nurul Huda Sidoarjo. Data collection in this study used a questionnaire by making the entire study population into a sample or saturated sample. The method used is quantitative descriptive. Data analysis uses multiple linear regression. Research results showed that the variable utilization of the library and social environment simultaneously has no significant effect on the level of economic literacy of students in class XI IPX MA Nurul Huda Sidoarjo. The magnitude of the effect of the use of variables X1 and X2 on the variable Y uses the coefficient of determination by looking at the SPSS model summary output display. Based on the results of the simultaneous significance test (f test) in the significance table, the value is 0.425 above the significance requirement of 0.05. Based on the basis of simultaneous test decision making in regression analysis, it can be concluded that the variable utilization of library (X1) and social environment (X2) does not significantly influence the level of economic literacy of students in class XI IPS MA Nurul Huda Sidoarjo.
Pembelajaran Berbasis Permainan Digital dalam Pendidikan: Analisis Bibliometrik terhadap Tren Penelitian, Jenis Permainan Digital, dan Fokus Tematik pada Keterlibatan Peserta Didik. Dewi Nor Wahyuni; Heni Purwa Pamungkas; Albrian Fiky Prakoso
Journal of Education and Teaching Learning Vol 8 No 2 (2026): Journal of Education and Teaching Learning (JETL)
Publisher : CV. Pusdikra Mitra Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jetl.v8i2.3384

Abstract

Advances in digital technology have brought about significant changes in the world of education, one of which is the implementation of Digital Game-Based Learning (DGBL), which is believed to enhance student engagement. However, research on on DGBL still shows a diversity of focus, both in terms of publication trends, fields of study, and the types of games used. This study aims to map the development of DGBL research in relation to student engagement using a bibliometric approach. The research method consists of a bibliometric analysis using data drawn from the Scopus database for the period 2017-2026. Articles  were systematically selected until 50 publications meeting the inclusion criteria were obtained. Data analysis utilized the Biblioshiny software to identify publication trends, the distribution of scientific fields, and the dominant types of games. The results indicate an increase in DGBL publications with an annual growth rate of 16.65%. The study was dominated by the sciences (74%), particularly health, engineering, and biology, while the social sciences accounted for only 26%, with a focus on business, education, and literacy. In terms of game types, serious games ranked first (54%), followed by quiz games, simulation games, role-playing games, and augmented reality. These findings underscore the significant potential of DGBL in enhancing learning engagement; however, its application remains concentrated in the sciences, necessitating broader development in the social sciences.