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Strategi Edutainment Berbasis Perkembangan Anak Usia Dini Husnul Bahri
Nuansa : Jurnal Studi Islam dan Kemasyarakatan Vol 12, No 1 (2019): Juni
Publisher : Universitas Islam Negeri Fatmawati Sukarno

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/nuansa.v12i1.2103

Abstract

Tujuan penulisan ini adalah untuk menganalisis konsep pendidikan yang menyenangkan adalah Edutainment.  Edutainment yang diciptakan dengan berbasiskan aspek perkembangan anak usia dini akan dapat memacu tingkatan perkembangan anak usia dini. Jika pendidikan bagi orang dewasa adalah learning by doing maka pada usia dini yang lebih dominan adalah learning by playing. Karena pada usia dini dunia anak anak adalah bermain, bermain substansinya adalah menenangkankan, pendidikan anak usia dini harus dalam kondisi pendidikan yang menenangkan yang dapat diciptakan dalam berbagai bentuk interaksi edukatif yang dapat menimbulkan fantasi-fantasi besar sehingga dapat menumbuhkan ketertarikan anak untuk berada dalam situasi belajar, belajar, nyaman, enjoy, gembira dan tanpa adanya tekanan dan ketakutan dalam proses perkembangan dirinya. Salah satu contoh strategi edutainment berbasiskan aspek perkembangan anak adalah dengan penciptaan permainan edukatif. Permainan edukatif dapat membantu anak dalam mengembangkan dirinya seperti meningkatkan kemampuan berkomunikasi,  berinovasi, meningkatkan cara berfikir, memupuk rasa percaya diri bagi anak, mengembangkan kemampuan bahasa, meningkatkan kemampuan sosialisasi dan stabilitas emosi, serta meningkatkan kecerdasan spiritualnya. Pada akhirnya perkembangan Intelegensi, Emosional, akan membentuk irisan perkembangan spiritual.
Pengembangan Media Pembelajaran Interaktif Berbasis Wordwall pada Mata Pelajaran Al-Qur'an Hadist Untuk Meningkatkan Minat Belajar Siswa di Man Seluma Kab. Seluma Provinsi Bengkulu Desi Wulandari; Andang Sunarto; Husnul Bahri
Al-Bahtsu: Jurnal Penelitian Pendidikan Islam Vol 9, No 2 (2024): Islamic Education Research
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/btu.v9i2.5516

Abstract

The objectives of the study are: (1) To determine the effectiveness of the validity of Interactive Learning Media Based on Wordwalls in the Al-Qur'an Hadith Subject. (2) To determine the practicality of the Development of Interactive Learning Media Based on Wordwalls in the Al-Qur'an Hadith Subject to Increase Student Learning Interest at MAN Seluma, Bengkulu Province. (3) To determine the effectiveness of Interactive Learning Media Based on Wordwalls in the Al-Qur'an Hadith Subject to Increase Student Learning Interest at MAN Seluma, Bengkulu Province. The type of research used in this study is quantitative research, the research instrument used is a questionnaire, the data analysis technique used is descriptive statistics, basic assumption tests, classical assumption tests, and hypothesis tests using simple linear regression and multiple linear regression, t-test and F-test. Research results (1) The development in the study is interactive learning media based on wordwalls in learning the Al-Qur'an Hadith of class X students of MAN 1 Seluma. The process of interactive learning media based on wordwall uses the type of research and development (R&D) with a model developed by Thiagaranja, namely the 4-D model and modified into 3-D, namely define, design, and develop. The development of learning media based on animated videos after being validated by 3 expert validators, namely media experts, material experts and subject teachers with the results "very valid" to be developed. (2) The practicality of interactive learning media based on wordwalls in the Al Qur'an Hadith subject for class X students of MAN 1 Seluma was stated to be very practical by students at the madrasah which can be seen from the student response test with an average percentage of 94.22% and falls into the criteria "very practical". (3) The effectiveness of interactive learning media based on wordwalls is stated to be effective for use in the learning process. This is evidenced by the interest in learning and the perception of users of learning media. Evidence of learning outcomes can be seen from the results of the pretest before using the media with an average of 71.85. The results of the posttest after using the media obtained.
Pengaruh Kreativitas Siswa dan Full Day School Terhadap Prestasi Siswa dalam Pembelajaran PAI dan Budi Pekerti Kelas X di SMA Negeri 10 Kota Bengkulu Ardianti Yunita Putri; husnul Bahri
Al-Bahtsu: Jurnal Penelitian Pendidikan Islam Vol 10, No 1 (2025): Islamic Education Research
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/btu.v10i1.8218

Abstract

This study aims to determine the effect of student creativity and the implementation of full day school on learning achievement in Islamic Religious Education and Character Building subjects at SMA Negeri 10 Kota Bengkulu. The background of this research is based on the low academic achievement of some students despite the application of the full day school system and varying levels of learning creativity. This research uses a quantitative approach with multiple regression analysis techniques. The results show that both student learning creativity and full day school system significantly influence the improvement of academic achievement. These findings are expected to serve as a basis for improving PAI learning quality and designing a more effective education system.