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The Effectiveness of Group Guidance Service Through Techniques Games to Increase Student Empathy Syari Fitrah Rayaginansih; Siti Nurhasanah SM; Siti Cahyati; Vina Dartina
Journal of Education and Counseling (JECO) Vol. 3 No. 2 (2023)
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/jeco.v3i2.780

Abstract

The ability to empathize is the ability to understand, have tolerance, and pay attention to others to avoid violent, cruel, or criminal behavior. This study aims to obtain empirical data and determine the effectiveness of group counseling services through game techniques to increase the empathy of class X students at Juang Kencana Health Vocational School, Sukabumi. This type of research uses a quasi-experimental method with a nonequivalent control group research design. Sampling technique using simple random sampling. The population is 57 students. Samples were obtained through pretest results. The results of the pretest researchers took 50 people as research subjects. Subjects were divided into two groups: 25 were the experimental group, and 25 were the control group. The data collection technique uses a research instrument in the form of a questionnaire. The number of empathy questionnaires is 60 items. Twenty-one items are invalid, and the remaining 39 will be distributed to respondents. Analysis techniques using t-test analysis. Based on the t-test results, tcount = 8,15 table = 2,110 with a significant level of ? =0,05 and dk=n-1 (25-1=24). From the study results, it can be seen that count? table. So the null hypothesis (Ho), which states “group guidance using game techniques is not effective for increasing the empathy of class X student at Juang Kencana Health Vocational School Sukabumi,” was rejected. While the alternative hypothesis (Ha) states that “group guidance through game techniques is effective for increasing the empathy of class X students at Juang Kencana Health Vocational School Sukabumi” is Accepted. As for recommendations for future researchers, it is hoped that they can use appropriate and more varied techniques, such as the socio-drama technique
The Impact Of The Digital Era On The Mental Health Of Generation Z Syari Fitrah Rayaginansih; Siti Cahyati; Irfan Fahriza
Journal of Education and Counseling (JECO) Vol. 4 No. 2 (2024)
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/jeco.v4i2.1080

Abstract

Generation Z grows and develops in a dynamic digital era so that technology itself becomes an integrated part of daily life. In a survey conducted by the Internet Service Providers Association (APJII) in 2024 based on age, Indonesia's highest internet penetration is generation Z (2997-2012) at 34.40%. However, high mastery of technology and social connections provide an unfavorable side to Generation Z such as increased stress, in a study conducted by the Institute Public de Sondage d'Opinion Secteur (IPSOS) it was said that out of 23,274 respondents, as many as 43% of Generation Z experienced higher stress than other generations. The purpose of this study is to review the literature related to the high impact of technology use on mental health. The results show that the regular use of technology can have a two-sided impact on its users, social support, mental health information and opportunities to express themselves are positive impacts that can be obtained, while cyberbullying, FOMO (Fear of Missing Out), increased anxiety and stress, and body image issues, are challenges that will be faced by technology users.