Sean Patrick Kang
Independent Researcher

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Investigating The Implementation Of Gamification Approach To Enhance Students Learning Engagement Sean Patrick Kang; Michael Recard
Journey: Journal of English Language and Pedagogy Vol 6 No 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : IKIP Budi Utomo Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.2846

Abstract

Students experienced online learning since the CoVid-19 pandemic started. Gradually, the students became disengage to the lesson. This issue is urgent as low learning engagement will impact students’ growth in developing critical thinking skills, learning achievement, and enduring understanding. Further, this impacts the students’ performance under iB Curriculum which integrates critical thinking throughout the lesson. This research aims to investigate the effectiveness of the gamification approach in enhancing students learning engagement through the utilizations of gamified learning application such as Quizziz. Also, to find how significance is the role of teacher while implementing the gamification approach. There were three cycles to obtain qualitative data. The study shows that the implementation of gamification demonstraded significance impact in enhancing students’ learning engagement. Student who are engaged will have higher motivation in learning, well-developed critical thinking, and also effective learning experience. This lets the students to effectively exercise their God-given attributes as human beings to learn at their best. It is recommended in future research to collaborate with other teachers from different subjects with same grade level, have longer implementation period to compare the effectiveness during online and hybrid learning, and to elaborate different gamified learning platforms that have different modes and user interface.