Anggraeni Anggraeni
Prodi Pendidikan Bahasa Mandarin, Jurusan Bahasa dan Sastra Asing, Fakultas Bahasa dan Seni, Universitas Negeri Semarang, Indonesia

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Development of Monopoly Media in Zhongguo Lvyou Course, Mandarin Language Education Study Program, Semarang State University Risma Aprilia Widodo; Anggraeni Anggraeni; Lispridona Diner; Dian Yuni Pamuji
Longda Xiaokan: Journal of Mandarin Learning and Teaching Vol 6, No 1 (2023)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/longdaxiaokan.v6i1.46077

Abstract

The course is a course that aims to increase knowledge about tourist attractions in China. Learning activities for the course use learning media such as powerpoint presentations and textbook summaries, it is known that this does not attract students interest in learning. Based on this, the researcher decided to develop learning media, especially monopoly game learning media in the course so that it attracts more students' interest in learning activities. The aims of this study were (1) to describe the needs of lecturers and students for Monopoly game learning media in the course of the Chinese Language Education Study Program, Semarang State University. (2) Describe the procedure for developing Monopoly game media in the course, Mandarin Language Education Study Program, Semarang State University. (3) Describe the results of expert validation of the Monopoly game media in the course of the Chinese Language Education Study Program, Semarang State University. The research method used is the R and D (Research and Development) research method, namely through 5 stages: (1) Potential Problems, (2) Data Collection, (3) Product Design, (4) Design Validation (5) Design Revision. The results of the validation by material experts showed that the monopoly game learning media in the course of the Semarang State University Mandarin Education Study Program received an overall average score of 86.9, which means that the media is very suitable for use in learning. The results of validation by media experts showed that the monopoly game learning media in the course of the Semarang State University Mandarin Education Study Program received a score of 85.1, which means that the media is suitable for use in learning.
Development of Learning Media Based on Car Racing Games In Mandarin Subjects For Class X Pangudi Luhur Don Bosko High School Semarang Anggi Novita Sari Prasetyo; Anggraeni Anggraeni; Rina Supriatnaningsih; Sheyra Silvia Siregar
Longda Xiaokan: Journal of Mandarin Learning and Teaching Vol 6, No 1 (2023)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/longdaxiaokan.v6i1.46078

Abstract

By promoting fun and exciting learning, researchers develop a product that can be used in the teaching and learning process with a view to increasing the learning motivation of all students in learning and assisting eduacators in making it easier for an educator to deliver lessons. The purpose of this study is  1) to describe the result of the analysis of the needs of students and teacher on the development of car racing game media in Mandarin class in X class at Pangudi Luhur Don Bosko high school 2) to describe the prototype of the development of car racing game media in X class at Pangudi Luhur Don Bosko high school 3) to describe the result of expert validation on the development of car racing game media in X class at Pangudi Luhur Don Bosko high school developed by researchers.   The study uses research and development methods with five stages, namely 1. Potential problems, 2. Data collection, 3. Product design, 4. Product validation, 5. Product revision.  From the results of the analysis of interviews with subject teachers and analysis of needs questionnaires  student agree with development of  game- based learning media that are creative, effective and fun.  The validation result show that the car racing game-based learning media gets an average score of 87 from media expert and 87,5 from material expert, both of which show a score of 4 which means the media is very feasible to use. The media is then corrected according to suggestions and input from expert.