Adrianus Dedy
PGSD FKIP Universitas PGRI Palembang

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PENGARUH MODEL PEMBELAJARAN SCRAMBLE DENGAN MEDIA QUESTION CARD TERHADAP HASIL BELAJAR IPA SISWA KELAS IV SD NEGERI 5 PEDAMARAN Dika Septiamy; Destiniar; Adrianus Dedy
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1397

Abstract

The background of this research is the low learning outcomes of fourth grade students in science learning at SD Negeri 5 Pedamaran. This study aims to determine the effect of using the Scramble learning model with Question Card media on student learning outcomes at SD Negeri 5 Pedamaran. The subjects in this study were class IV SD, namely class IVA as an experimental class which was taught using the Scramble learning model with Question Card media. Class IVB as a control class is taught using conventional learning. In this study using a quantitative approach to the experimental research method. The design form of the experimental method used is the Posttest Only Control Design. In collecting data, researchers used tests and documentation. The data analysis technique used in this study is the Independent Samples Test. The results showed that the application of the Scramble learning model with Question Card media could affect the science learning outcomes of fourth grade students at SD Negeri 5 Pedamaran, where the average score in the experimental class was 70.67 and in the control class was 43.60. The conclusion in this study is that there is a significant effect of using the Scramble learning model with Question Card media on the science learning outcomes of fourth grade students at SD Negeri 5 Pedamaran.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA QUESTION BOX TERHADAP HASIL BELAJAR IPA KELAS V SD NEGERI 4 PEDAMARAN Dhena Rabecha Putri; Destiniar; Adrianus Dedy
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1578

Abstract

This study intends to determine the effect of the media-assisted teams games tournament (TGT) learning model on the results of learning science in class V SD Negeri 4 Pedamaran and can be expected to increase knowledge about science learning using the media-assisted teams games tournament (TGT) learning model. questionbox. This research is an experimental research. This type of research is quantitative. In this study, researchers used a quasi-experimental design, namely the posttest only control design. The subjects in this study were class V.A and class V.B, which consisted of 36 students. Data collection is done by testing techniques. The data analysis technique uses test questions which are tested for validity and reliability. Based on the results of testing the hypothesis obtained t_count 60.208> t_table 1.698 and a significance value <0.05 (0.000<0.05). So, it can be concluded that the use of the Media Question Box Assisted Teams Games Tournaments (TGT) Learning Model is appropriate for use in learning and has a significant influence.