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Jurusan Pendidikan Teknik Elektro, Fakultas Teknik Universitas Negeri Medan

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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI APPY PIE PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK Putri Kanti Wigati; Hamonangan Tambunan
JEVTE Journal of Electrical Vocational Teacher Education Vol 3, No 1 (2023): Mei 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jevte.v3i1.49462

Abstract

Abstract The research aims to determine the feasibility and effectiveness of developing android-based media using the Appy Pie application on the subject of electrical lighting installations. This study uses the Research and Development (R&D) method with the development procedure used referring to the ADDIE model developed by Dick and Carry (1996) which includes analysis, design, development, implementation and evaluation. The subjects of this study were students of class XI TITL SMK N 13 Medan. The feasibility of the developed media refers to media experts with a score of 93% in the "very feasible" category, the feasibility of the material by material experts gets a score of 85% in the "very feasible" category, and 93% obtained through learning practitioners in the "very feasible" category. The product trial results obtained a positive response to the use of media > 65%. The effectiveness of the product from the posttest results obtained a sig.2-tailed value of 0.009 <0.05, meaning that there is a significant difference between the control and experimental classes. From the results of the posttest average, the experimental class obtained 7.9 with an increase in score of 2.1 compared to the control class, which only obtained an average posttest of 7.2. Thus the media developed is effective. Key Words: research development, android, Appy Pie AbstrakPenelitian ini bertujuan untuk mengetahui kelayakan dan efektivitas pengembangan media berbasis android menggunakan aplikasi Appy Pie pada mata pelajaran instalasi penerangan listrik. Penelitian ini menggunakan metode Research and Development (R&D) dengan prosedur pengembangan yang digunakan mengacu pada model ADDIE yang dikembangkan oleh Dick and Carry (1996) yang meliputi analisis, desain, pengembangan, implementasi dan evaluasi. Subjek penelitian ini adalah siswa kelas XI TITL SMK N 13 Medan. Kelayakan media yang dikembangkan merujuk pada ahli media dengan perolehan nilai 93% dengan kategori “sangat layak”, kelayakan materi oleh ahli materi memperoleh nilai 85% dengan katogori “sangat layak”, dan 93% diperoleh melalui praktisi pembelajaran dengan kategori “sangat layak”. Hasil uji coba produk memproleh respon positif penggunaan media > 65%. Efektivitas produk dari hasil posttest diperoleh nilai sig.2-tailed sebesar 0,009 < 0,05 artinya terdapat perbedaan yang signifikan antara kelas kontrol dan eksperimen. Dari hasil rata-rata posttest kelas ekperimen memperoleh 7,9 dengan peningkatan skor sebesar 2,1 dibandingkan dengan kelas kontrol hanya memperoleh rata-rata posttest sebesar 7,2. Dengan demikian media yang dikembangkan efektif. Kata Kunci: Penelitian Pengembangan, Android, Appy Pie
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ISPRING SUITE 9 PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK Pinka Kezia; Hamonangan Tambunan
JEVTE Journal of Electrical Vocational Teacher Education Vol 3, No 1 (2023): Mei 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jevte.v3i1.49459

Abstract

Abstract The problem in this study is the lack of explanation of material in the form of animation, the use of technology in conveying information so that students do not understand and are interested in the material presented. Many students already have smartphones but only a small percentage use them for learning. Delivery of material in the form of textbooks, whiteboards and markers. The objectives of this study are (1) to determine the design process of developing Ispiring Suite 9 learning media in basic electrical and electronics subjects class X TITL, (2) to determine the feasibility of learning media designed so that this learning media is valid and can be used by students. The research model used in this study from Thiagarajan consists of define, design, development, and dissemination (4D). The subjects of this study were class X TITL2 students of SMKN 14 Medan, while the media assessment validators were UNIMED lecturers and homeroom teachers X TITL2 to assess the material and media. The results of this study show that interactive learning media based on Ispiring Suite 9 is classified as "Excellent". Based on the results of the assessment the validator got the category "Very Worthy" with details from the media expert validator got a percentage score of 93.2% with the category "Very Decent". On the assessment of the media by material experts obtained a percentage score of 94% with the category "Very Decent". Based on the four validators, it can be concluded that interactive learning media based on Ispiring Suite 9 is suitable for use for class X TITL students of SMKN 14 Medan.  Key Words: Media Ispiring Suite 9, Passive and Active Components, Electrical Energy Power AbstrakPermasalahan dalam penelitian ini adalah kurangnya penjelasan materi berupa animasi, pemanfaatan teknologi dalam menyampaikan informasi sehingga siswa kurang memahami dan tertarik pada materi yang disajikan. Banyak siswa yang sudah memiliki smartphone namun hanya sebagian kecil yang menggunakannya untuk pembelajaran. Penyampaian materi berupa buku pelajaran, papan tulis dan spidol. Tujuan penelitian ini adalah (1) untuk mengetahui proses rancangan pengembangan media pembelajaran Ispiring Suite 9 pada mata pelajaran Dasar Listrik dan Elektronika kelas X TITL, (2) untuk mengetahui kelayakan media pembelajaran yang dirancang agar media pembelajaran ini valid dan dapat digunakan oleh siswa. Adapun model penelitian yang digunakan dalam penelitian ini dari Thiagarajan terdiri dari define, design, development, dan dissemination (4D). Subjek penelitian ini adalah siswa kelas X TITL2 SMKN 14 Medan, sedangkan validator penilaian media yaitu dosen UNIMED dan guru wali kelas X TITL2 untuk menilai materi dan media. Hasil penelitian ini menunjukkan bahwa media pembelajaran interaktif berbasis Ispiring Suite 9 tergolong pada kategori “Sangat Baik”. Berdasarkan hasil dari penilaian validator mendapat kategori “Sangat Layak” dengan rincian dari validator ahli media mendapat skor persentase 93,2% dengan kategori “Sangat Layak”. Pada penilaian media oleh ahli materi diperoleh skor persentase 94% dengan kategori “Sangat Layak”. Berdasarkan dari keempat validator dapat disimpulkan bahwa media pembelajaran interaktif berbasis Ispiring Suite 9 layak digunakan untuk siswa kelas X TITL SMKN 14 Medan.. Kata Kunci: Media Ispiring Suite 9, Komponen Pasif &Aktif, Daya Energy Listrik
PENGEMBANGAN E-MODUL PEMBELAJARAN TEKNIK INSTALASI TENAGA LISTRIK BERBASIS ANDROID DI SMK MEDAN Mill Nanda; Hamonangan Tambunan
JEVTE Journal of Electrical Vocational Teacher Education Vol 3, No 1 (2023): Mei 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jevte.v3i1.49464

Abstract

Abstract The purpose of this study is to determine the process of making a good e-module, the feasibility of learning e-modules and the effectiveness of android-based learning e-modules in terms of student learning outcomes. This research was carried out on class X students of Electrical Power Installation Engineering at SMK Negeri 14 Medan in the odd semester of the 2022/2023 academic year. This research is a type of Research and Development (R&D) research using the ADDIE development model. The results of this study show that learning e-modules are very feasible to be used in learning. The results of the Indepentend sample t test analysis showed the results of t count ˃ ttable which is 7,392 > 2,048 and sig. (2-tailed) < 0.05 & 0.000 < 0.05, then the H a hypothesis is acceptable. Thus, it can be concluded that learning using android-based learning E-module is effective on student learning outcomes in the subject of basic electromechanical work class X Electrical Power Installation Engineering SMK Negeri 14 Medan.. Key Words: E-module Learning, Feasibility, Effectiveness, Basic Electromechanical Work AbstrakThe purpose of this study is to determine the process of making a good e-module, the feasibility of learning e-modules and the effectiveness of android-based learning e-modules in terms of student learning outcomes. This research was carried out on class X students of Electrical Power Installation Engineering at SMK Negeri 14 Medan in the odd semester of the 2022/2023 academic year. This research is a type of Research and Development (R&D) research using the ADDIE development model. The results of this study show that learning e-modules are very feasible to be used in learning. The results of the Indepentend sample t test analysis showed the results of t count ˃ ttable which is 7,392 > 2,048 and sig. (2-tailed) < 0.05 & 0.000 < 0.05, then the H a hypothesis is acceptable. Thus, it can be concluded that learning using android-based learning E-module is effective on student learning outcomes in the subject of basic electromechanical work class X Electrical Power Installation Engineering SMK Negeri 14 Medan. Kata Kunci: E-modul Pembelajaran, Kelayakan, Efektivitas, Pekerjaan Dasar Elektromekanik