Indah St Aminah
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Pengembangan Game Edukasi Etnomatematika Tenun Ikat Bandar pada Materi Transformasi Ahmad Syamsudin; Dewi Hamidah; Indah St Aminah
Jurnal Equation: Teori dan Penelitian Pendidikan Matematika Vol 6, No 2 (2023)
Publisher : UIN FAS BENGKULU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/equation.v6i2.10225

Abstract

This paper is a Research and Development to make an educational game learning called Puzzle TEKAD (Tenun Ikat Bandar), which is aimed at transforming material for 9th grade students. The software developed using Construct 2 by applying the ADDIE development model which includes 5 main stages, namely Analysis, Design, Development, Implementation, and Evaluation.  The tools used in this paper include expert verification forms, practitioner questionnaires, black box tests, student response questionnaires, and student assessment forms. The results show that the product validity is in a very good category, with an average score of 4.95 for media experts, 4.15 for materials experts, and 4.66 for field practitioners.  Based on group experiments, educational games fall into the utility category, as all aspects of functional testing using black-box testing work well. The product effectiveness aspect falls under the effective category based on student assessment results, which shows that all scores are higher than KKM. It can be concluded that the TEKAD educative game meets the aspects of feasibility, practicality, and effectiveness in teaching transform materials in 9 school grade.