Arif Maftukhin
Universitas Muhammadiyah Purworejo

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SETS-BASED PHYSICS MODULES INTEGRATED WITH LOCAL POTENTIALS TO IMPROVE SCIENCE PROCESS SKILLS Siti Sarah; Dewi Istiyatun Khasanah; Arif Maftukhin; Irma Dwi Tantri; Maghfira Febriana
EDUSAINS Vol 15, No 1 (2023): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v15i1.29256

Abstract

This research aims to produce science, technology, and society (SETS)-based physics modules integrated with local potential to improve science process skills that are valid, practical, and effective. The research method is Research and Development using the Borg & Gall model with 10 (ten) steps. However, this study only carried out steps 1 to 7, namely (1) determining potential and problems, (2) collecting data, (3) compiling product designs, (4) validating, (5) revising, and (6) preliminary research, and (7) analyze the results of preliminary research. The research produced a SETS-based physics module integrated with valid and practical local potential in improving science process skills. The validation scores of material experts and media experts show 77.8% (valid) and 80.6% (valid). Assessment of practitioners, namely physics teachers and high school students showed 91.2% (valid) and 85.4% (valid). The results of the study showed that there were significant differences in the students' science process skills before and after using the SETS-based Physics module integrated with local potential. Students experience an increase in science process skills by 64% with moderate criteria.
PENGEMBANGAN MEDIA PEMBELAJARAN FISIKA BERBASIS MULTIMEDIA INTERAKTIF MENGGUNAKAN SCRATCH UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK Atik Ma'rifah; Arif Maftukhin; Yusro Al Hakim; Raden Wakhid Akhdinirwanto
Jurnal Kumparan Fisika Vol. 6 No. 3: Desember 2023
Publisher : Unib Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jkf.6.3.185-194

Abstract

ABSTRAK   Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis multimedia interaktif menggunakan scratch yang valid, praktis dan efektif untuk meningkatkan hasil belajar peserta didik. Jenis penelitian ini adalah Research and Development (R&D) dengan menggunakan model pengembangan ADDIE dengan lima langkah penelitian yaitu analysis, design, development, implementation and evaluation. Metode pengumpulan data menggunakan metode observasi, lembar validasi, angket respon peserta didik, metode test. Hasil penelitian menunjukkan bahwa telah dihasilkan media pembelajaran berbasis multimedia interaktif yang berada dalam kategori sangat baik yaitu didapatkan penilaian pada aspek materi dengan persentase 91,67%,  dinyatakan pada tingkat yang valid, kemudian pada aspek media dengan persentase 91,74% dinyatakan pada tingkat yang valid, dan untuk kepraktisan yang diperoleh dari angket respon peserta didik dengan persentase 87,1% termasuk dalam kategori baik, pada observer memperoleh nilai sebesear 93,3% dengan kategori reliable. Media yang dikembangkan memenuhi kriteria efektif untuk meningkatkan hasil belajar peserta didik, ditunjukkan dari normalized gain pre-test dan post-test 0,64 yang termasuk kategori sedang.  Sehingga dapat disimpulkan bahwa media pembelajaran berbasis multimedia interaktif menggunakan scratch yang dikembangkan layak digunakan.   Kata kunci: Media, multimedia interaktif, scratch, hasil belajar   ABSTRACT   This research is aimed to develop interactive multimedia-based learning media using valid, practical and effective scratch to improve student learning outcomes. This type of research is Research and Development (R&D) using the ADDIE development model with five research steps namely analysis, design, development, implementation and evaluation. The data collection method uses the observation method, validation sheets, student response questionnaires, test methods. The results showed that interactive multimedia-based learning media had been produced which were in the very good category, namely the assessment on material aspects with a percentage of 91.67%, stated at a valid level, then on the media aspect with a percentage of 91.74% stated at a valid level. valid, and for practicality obtained from the student response questionnaire with a percentage of 87.1% included in the good category, the observer obtained a score of 93.3% in the reliable category. The developed media meets the criteria of being effective for improving student learning outcomes, shown from the normalized gain pre-test and post-test of 0.64 which is in the moderate category. So it can be concluded that the developed interactive multimedia-based learning media using scratch is feasible to use.   Keywords: Media, interactive multimedia, scratch,  learning outcomes