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All Journal POSITIF Sewagati
Ashafidz Fauzan Dianta
Departemen Teknologi Multimedia Kreatif, Politeknik Elektronika Negeri Surabaya, Surabaya, Indonesia

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MEDIA PEMBELAJARAN INTERAKTIF BERBASIS VIRTUAL REALITY MENGGUNAKAN VIDEO 360° Ashafidz Fauzan Dianta; Citra Devi; Widi Sarinastiti; Zulhaydar Fairozal Akbar
POSITIF : Jurnal Sistem dan Teknologi Informasi Vol 9 No 1 (2023): Positif : Jurnal Sistem dan Teknologi Informasi
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/positif.v9i1.1560

Abstract

Learning media is currently required to keep up with the rapid development of information technology. Interactive learning media present the delivery of material that users can not only see and hear, but to which they can also actively respond. The characteristics of interactive learning media require users to always interact during the learning process so as to foster a positive attitude among users towards learning. 360° video is a technology that can visualize the entire point of view that is around us. Content generated from 360° videos can create immersive virtual reality experiences. The purpose of this research is to create an interactive learning medium based on 360° video as a learning resource for students to learn the tools commonly used to produce TV programs, namely the Blackmagic Design Studio camera and the Atem Mini Switcher. The research method used is the Villamil-Molina method, here are the stages: 1. Development; 2. Preproduction; 3. Produc-tion; 4. Postproduction; and 5. Delivery. The results of this study indicate that it has succeeded in accordance with its functionality in making interactive learning media based on virtual reality using 360° video as an alternative media for student learning resources to learn tools commonly used in TV studio courses.
Inovasi Interactive Virtual Tour Platform dalam Meningkatkan Ecotourism di Taman Wisata Harmony, Surabaya Dengan Pendekatan Design Thinking Rendra Suprobo Aji; Tri Budi Santoso; Kholid Fathoni; Sritrusta Sukaridhoto; Muhammad Agus Zainuddin; Widi Sarinastiti; Ashafidz Fauzan Dianta; Zakha Maisat Eka Darmawan; Hestiasari Rante; Rosiyah Faradisa; Moh. Zikky; Irma Wulandari; Akhmad Alimudin
Sewagati Vol 10 No 2 (2026)
Publisher : Pusat Publikasi ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j26139960.v10i2.8865

Abstract

This research explores the development and effectiveness of an interactive web-based virtual tour application using 360-degree videos as an innovation to enhance ecotourism at the Taman Wisata Edukasi, Surabaya. The development of this virtual tour platform employs a Design Thinking approach, which focuses on the platform design process based on user needs and the creative process in its development. The result is a virtual tour platform that provides a realistic experience, explores the Harmony Garden thematically, and presents an ambiance that can attract web visitors and encourage them to visit the location. The development of this virtual tour video becomes an attractive feature, positioning the Harmony Garden as a thematic park worth visiting.