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STORY FACE STRATEGY IN READING COMPREHENSION Nelvia Ibrahim; Rizki Amelia
JISOS: JURNAL ILMU SOSIAL Vol. 2 No. 6: Juli 2023
Publisher : Bajang Institute

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Abstract

This article suggests how many strategies are used in the teaching and learning process, teachers need to be more creative and innovative in creating new things. This strategy is not yet well known by students and is a new challenge for teachers to display it. if you listen to the steps, it is almost the same as mind mapping, but the difference is that the story face strategy is that students are directed to make pictures based on the stories they read, such as students having to draw two circles that are likened to the right and left eyes, which means displaying the place and character actors in the story, then a triangle is likened to a nose, which means displaying the problems contained in the story, the last is a mouth which is likened to a series of circles representing the main events that lead to the solution. It is hoped that students can see big ideas and details that need support in the form of relational structures and are expected to foster students' interest in reading for the better and supported by the right strategy, and one of them is the use of the Story Face Strategy
GAMIFYING SENTENCE CONSTRUCTION: THE HIDE-AND-SEEK GAME AS AN ALTERNATIVE LEARNING STRATEGY Nelvia Ibrahim
Jurnal Cakrawala Ilmiah Vol. 5 No. 10 (2026): Juni 2026
Publisher : Bajang Institute

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Abstract

Hide-and-Seek was one of the popular childhood games in Indonesia, and we can find it in every town in Indonesia. It involves one person “seeking” others who have hidden, fostering social skills, creativity, and problem-solving. Actually, Hide-and-Seek can be applied to arranging words into sentences for young learners, too. This game can be persuasive for young learners, especially for pupils who attend kindergarten through elementary school; this has been shown by some researchers.
APPLYING KAHOOT TO LEAR VOCABULARY Nelvia Ibrahim
Jurnal Cakrawala Ilmiah Vol. 5 No. 4 (2025): Desember 2025
Publisher : Bajang Institute

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Abstract

The advancement of technology has improved the implementation of gamification in various educational settings. Gamification has been implemented in numerous educational settings as technology has advanced. Kahoot is a digital game-based learning platform that is becoming more and more incorporated into educational settings to enhance classroom learning and it can be increasingly to boost classroom learning. It is hoped that this can be applied by the students in learning vocabulary also they can practice it with more cheerful and enjoyment.