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Implementation of Problem-Based Learning (PBL) Model Integrated with Augmented Reality to Improve Learning Outcomes of Class XI MAN 2 Tidore Kepulauan on Uniform Linear Motion Material Rosdiana S Syahman; Mardia Hi Rahman; Hutri Handayani Isra
Eduvest - Journal of Universal Studies Vol. 6 No. 2 (2026): Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v6i2.52954

Abstract

This research investigates the effect of integrating the Problem-Based Learning (PBL) model with Augmented Reality (AR) in improving student learning outcomes in physics, specifically in the material of Regular Straight Motion (GLB). Conducted at MAN 2 Tidore Islands, the study involved grade XI students during the odd semester of the 2025/2026 school year. Using a quantitative approach with a Pretest-Posttest Control Group Design, the results showed significant improvements in the experimental group. The average final score of the experimental class was 62.46, while the control class scored 40.23, with a p-value of 0.005 (< 0.05), confirming that AR-based PBL effectively enhanced learning outcomes. The N-Gain analysis revealed a 73.35% improvement in the experimental class, categorized as quite effective, compared to 24.58% in the control class. The integration of AR provided interactive, engaging, and accessible visualizations of abstract concepts, fostering better understanding and active student involvement. This study highlights the potential of AR-assisted PBL as an innovative teaching strategy to improve the quality of physics learning and suggests further exploration of this model in other educational contexts.
Implementation of Problem-Based Learning Model Assisted by Augmented Reality to Improve Learning Outcomes of MAN 2 Tidore Kepulauan Class XI Students on Newton’s Second Law Asmita Basir; Nurdin Abdul Rahman; Mardia Hi Rahman
Eduvest - Journal of Universal Studies Vol. 6 No. 2 (2026): Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v6i2.52955

Abstract

This study aims to analyze the effect of the application of the Problem Based Learning (PBL) model based on Augmented Reality (AR) on improving the learning outcomes of grade XI MAN 2 Tikep students on Newton's Law II material. The background of this research is based on the students' low understanding of the concept of force and motion material, especially the application of Newton's Law II in daily life. The research method used is a quasi-experimental design with a nonequivalent control group design. The research subjects consisted of two classes, namely the experimental class that received learning with the AR-based PBL model and the control class that used the PBL model with conventional media. Data was collected through learning outcome tests given before and after treatment (pretest and posttest). Data analysis was carried out using a t-test to find out the difference in learning outcomes between the two groups. The results showed that there was a significant difference between the learning outcomes of students in the experimental class and the control class. Students who participated in learning with the AR-based PBL model obtained higher scores on average compared to students in the control class. Thus, the application of the AR-based PBL model has proven to be effective in improving student learning outcomes in Newton's Law II material.