Kliwon Sahudi
Prodi Bahasa Jepang STBA Cipto Hadi Pranoto

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ANALISIS KESALAHAN HITSUJUN KANJI PADA MAHASISWA SEMESTER III PRODI BAHASA JEPANG STBA CIPTO HADI PRANOTO Cerli Dewi Utamani; Kliwon Sahudi
Jurnal SORA Vol 5 No 2 (2021): Jurnal SORA
Publisher : Sekolah Tinggi Bahasa Asing Yapari-ABA

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Abstract

In teaching and learning activities there are writing errors made by Japanese language learners. Some errors are caused by bushu (a form of classification of kanji), kakusuu (number of lines or strokes), hitjujun (sequence of writing lines or strokes) which must be mastered by basic Japanese language learners, especially STBA student of Cipto Hadi Pranoto. This study aims to find out the errors in writing Kanji for Semester III students of STBA Cipto Hadi Pranoto. The method used in this research is a qualitative case study. The data was taken from the test given to the research sample and then analyzed for kanji writing errors based on the sequence of writing lines or strokes. The result of this study is the error rate of kanji writing that is not in the order of writing lines or strokes is 79%. Factors that cause errors include difficulty in memorizing kanji with a large number of strokes, many similar kanji but different reading and writing ways, almost the same form of bushu but different hitsujun, not paying attention to hitjujun kanji, and learning kanji without remembering hitsujun kanji.
EFEKTIVITAS PENINGKATAN KEMAMPUAN MENGINGAT KOSAKATA BAHASA JEPANG MENGGUNAKAN PERMAINAN SHIRITORI Kliwon Sahudi; Igat Meliana; Nisa Indra Syalina
Jurnal SORA Vol 6 No 2 (2022): Jurnal SORA
Publisher : Sekolah Tinggi Bahasa Asing Yapari-ABA

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Abstract

This study discusses the shiritori game in learning Japanese vocabulary for students of Persada Bhakti Junior High School Bekasi. The purpose of this study was to determine the increase in student learning scores using the shiritori game. The object of this research is the eighth grade students of SMP Persada Bhakti Bekasi. This research is a pre-experimental research which is characterized by the absence of a comparison group. The design used in this study was a one group pretest-posttest design. The method of data collection is in the form of test questions in the form of 10 multiple choice questions and 7 essay questions. The average pretest score is 43 while the posttest score is 78.7. So the result of this research is that there is a significant effect on the level of mastery of Japanese vocabulary using the shiritori game method. So, it can be concluded that the shiritori game is effective in increasing the Japanese vocabulary skills of eighth grade students of SMP Persada Bhakti Bekasi.