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Analisis Metode Harga Pokok Pesanan Dalam Menentukan Harga Pokok Produksi Pada Toko Jahit Sr Arif Rakhman; Kholida Atiyatul Maula; Wisnu Miftahul Faris; Fatimah Azzahra; Laila Laila
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 16 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8246173

Abstract

Penelitian ini bertujuan untuk memahami jumlah biaya yang diperlukan untuk membuat suatu suatu produk, yang ditentukan oleh biaya bahan baku, biaya tenaga kerja langsung, dan biaya overhead pabrik. Dalam penelitian ini penulis menggunakan jenis penelitian deskriptif dengan menggunakan Teknik analisis deskriptif kuantitatif. Data dikumpulkan melalui metode dokumentasi, wawancara, dan observasi.penelitian ini dilakukan pada Toko Jaya SR Karawang. Hasil penelitian menunjukkan bahwa Toko Jahit SR menghitung harga pokok produksi (HPP) berdasarkan pesanan, namun terdapat kesalahan dalam menentukan pembebanan Biaya Overhead Pabrik dan menetapkan laba yang diharapkan terlalu tinggi. Hal ini mengakibatkan harga yang ditawarkan kepada pelanggan menjadi terlalu mahal. Sehingga minat pembeli untuk membeli produk dari Toko Jahit SR berkurang.
Konsep Dasar Evaluasi Pembelajaran Laila Laila; Alawiyah Nabila; Eka Widyanti
Jurnal Manajemen dan Pendidikan Agama Islam Vol. 2 No. 5 (2024): September : Jurnal Manajemen dan Pendidikan Agama Islam
Publisher : Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jmpai.v2i5.536

Abstract

The learning process of students can be assessed through evaluation methods. The purpose of this evaluation is to assess learning outcomes as well as to evaluate the learning process. The concept of learning evaluation involves the control, assurance, and establishment of learning quality for all components at various levels and pathways of education, which is the responsibility of educational management. Assessment is the process of using various methods and tools to collect information about specific learning outcomes. Measurement, in English, refers to an action taken to adjust something. The basic way of measuring is by comparing something to a certain standard. Educators provide a series of tasks or questions to students to gauge their understanding and reach an agreement between students and teachers regarding the taught material, in line with current learning objectives, commonly referred to as tests. Therefore, it can be concluded from the table that tests are a benchmark for success in delivering education through educational assessment.
Efektivitas Media Game dalam Meningkatkan Keterampilan Berpikir Kritis Siswa pada Mata Pelajaran Pendidikan Agama Islam Laila Laila; Rusmiati Indrayani; Satriah Satriah
CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan Vol. 6 No. 3 (2026): Agustus: CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/cendekia.v6i3.9841

Abstract

This study aims to determine the effectiveness of game media in improving students’ critical thinking skills in Islamic Religious Education subjects at SMPN 5 Sangatta Utara. This research employed a classroom action research (CAR) method conducted through several cycles to improve the learning process and enhance students’ critical thinking abilities. The implementation of game media in Islamic Religious Education learning had a positive impact by increasing students’ involvement, motivation, and active participation during learning activities. Before the implementation of the action, pre-cycle data were collected based on students’ learning outcomes in the material of believing in the books of Allah SWT. The results showed that students’ learning completeness reached 67%, which was still below the Minimum Completeness Criteria (KKM). After implementing game media in cycle I, students’ learning completeness increased to 76%, indicating improvement but still requiring further action. In cycle II, improvements were made through the continued application of game media, resulting in a significant increase in students’ learning completeness to 100%. These findings indicate that game media is effective in improving students’ critical thinking skills and learning outcomes in Islamic Religious Education. Therefore, the use of interactive learning media can be an alternative strategy to create an engaging learning environment and support students’ academic achievement.