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Rahmatin Anisa
Fakultas Sains dan Teknologi, Universitas PGRI Sumatera Barat

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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN DASAR-DASAR PROGRAM KEAHLIAN KELAS X DKV Rahmatin Anisa; Heri Mulyono; Mourend Devegi
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.737-750

Abstract

The primary objective of this study is to develop interactive learning media for the subject of Basic Expertise in Class X DKV, utilizing the Adobe Animate application. This approach aims to ensure the validity and practicality of its implementation. The research methodology employed is Research and Development (R&D), which follows the ADDIE model encompassing five essential phases: analysis, design, development, implementation, and evaluation.The validation results provided by media experts indicate a percentage of 86.57%, falling within the category of "highly valid." Similarly, the material's validity stands at 93.75%, also classified as "highly valid." The practicality testing for the educational game media, as evaluated by teachers, demonstrates a practicality rate of 97.5%—characterized as "highly practical." In a parallel fashion, student responses reflect a 83.14% score in the "highly practical" category. Derived from the research findings, it can be concluded that the interactive learning media designed for the Basic Expertise Class X DKV exhibit high levels of validity and practicality.