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Pelaksanaan Program Kampus Mengajar Angkatan 5 dalam Meningkatkan Literasi dan Numerasi Di SDN 12 Dompu Andi Prayudi; Maryatum Islamiyah; Muhamad Yanbaqi Abidin Putra; Nurhairatu Nurhairatu; Yanti Febriyanti; ST Nurfadillah
Jurnal Pengabdian Masyarakat Bangsa Vol. 1 No. 7 (2023): September
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v1i7.337

Abstract

Kampus Mengajar (KM) merupakan bagian dari Kebijakan Merdeka Belajar-Kampus Merdeka (MBKM) yang diselenggarakan secara langsung oleh Kementerian Pendidikan dan Kebudayaan (Kemendikbud). Program Kampus Mengajar Perintis ini bertujuan untuk memberikan solusi bagi Sekolah Dasar yang terdampak pandemi dengan memberdayakan para mahasiwa yang berdomisili di sekitar wilayah sekolah untuk membantu para Guru dan Kepala Sekolah dalam pelaksanaan kegiatan pembelajaran. Lokasi pelaksanaan kegiatan KM Angkatan 5 tahun 2023 di sekolah SDN 12 Dompu, Sekolah yang beralamat di Jalan Lintas Mbawi Kecamatan Dompu Kabupaten Dompu Provinsi Nusa Tenggara barat. Sekolah ini memiliki fasilitas yang cukup memadai bagi siswa untuk melaksanakan proses pembelajaran. Fasilitas yang telah dimiliki oleh sekolah ini diantaranya ruang kelas yang cukup layak, lapangan olahraga dan upacara, serta perpustakaan. Kegiatan yang dilaksanakan pada kegiatan kampus mengajar angkatan 5 tahun 2023 ini diantaranya 1). Kegiatan awal penugasan; 2) Program kerja literasi; 3) Program kerja numerasi; 4) Program adaptasi teknologi; 5) Program kerja menciptakan lingkungan berbudaya literasi dan numerasi; 6) Program SDGs;
PENGEMBANGAN MEDIA PEMBELAJARAN LITERASI TOLERANSI BERAGAMA BERBASIS ANDROID Supriyaddin; Idhar; Arif Rahman; Andi Prayudi; Juliadin
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3642

Abstract

This study aims to develop an Android-based learning media for religious tolerance literacy among junior high school students. The researcher’s initial observation at SMP Negeri 1 Dompu revealed that students come from diverse backgrounds, including economic, social, and religious differences. Although the majority of students are Muslim, there are also non-Muslim students. Therefore, Islamic religious education at SMP Negeri 1 Dompu is required to consistently instill values of interreligious tolerance.The method used is Research and Development (R&D) with the 4-D model (Define, Design, Develop, Disseminate). The research subjects were 30 seventh-grade students of SMP Negeri 1 Dompu. Validation results from material experts and media experts indicated a “very valid” category, meaning the media is feasible for use. The practicality test involving teachers and students obtained a “very practical” category, showing that the media is easy to use and beneficial for learning. Effectiveness testing through pre-test and post-test showed an average improvement of 17 points, proving that the media is effective in improving students’ understanding of religious tolerance literacy. Teacher and student responses were also very positive, with teachers feeling assisted in delivering material and students becoming more motivated and active in learning. Thus, this Android-based learning media can serve as an innovative solution in instilling the values of religious tolerance in schools.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERMUATAN BUDAYA LOKAL DOMPU BERBASIS GAME Mahdin; Lita Sasmita; Andi Prayudi; Nabila; Sisca Dwi Aprilia
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3643

Abstract

This study aims to develop an Integrated Science and Social Studies (IPAS) Student Worksheet (LKPD) based on an RPG (Role-Playing Game) integrated with Dompu local culture through the Discovery Learning model in order to enhance elementary school students’ critical thinking skills. The research employed the Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate). The research subjects were 25 sixth-grade students of SDN 5 Woja in the 2025/2026 academic year. The instruments used included expert validation sheets, student response questionnaires, and post-test questions. The findings indicate that the developed product was categorized as highly valid, with an average expert validation score of 4.55. Student responses to the LKPD obtained an average score of 4.65 in the very good category, indicating that the media was able to improve students’ motivation and engagement in learning. The post-test results showed an average score of 81, categorized as good, which indicates an improvement in students’ critical thinking skills, particularly in identifying problems, analyzing information, and drawing logical conclusions. Therefore, the IPAS LKPD based on RPG with Dompu local culture is proven to be valid, practical, and effective for use in learning and can serve as an innovative alternative for integrating local cultural values into 21st-century learning.