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Analysis of the Needs of Game-based Learning Media for Learning Javanese in Elementary Schools Alvin Mujahid; Munawir Yusuf; Abdul Haris Setiawan
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.79884

Abstract

At present there are many students who cannot fulfill the rules in communi-cating in Javanese according to applicable norms. Therefore, this study aimed to identify the needs of game-based learning media that are able to fa-cilitate students learning Javanese both in theory and practice. The research method is quantitative research, with a survey type. The collection instru-ment used was a questionnaire. The sample involved in this research consist-ed of 40 elementary school students. Responses from the questionnaire were then analyzed descriptively with percentages. The results of this research in-dicate that students have fairly good skills in operating smartphones, on their cellphones they also have various games installed that they often play with a duration of about >60 minutes to play a game without feeling bored, some of them then provide suggestions regarding the components that need to be in an educational game, namely pictures of material and questions accompa-nied by discussion. Through this research, it was identified that game-based learning media has the potential and opportunities to be applied to Javanese language learning so that students are skilled and understand the learning ma-terial.