Ikhsanudin Ikhsanudin
MASTERS STUDY PROGRAM OF ENGLISH LANGUAGE EDUCATION TEACHER TRAINING AND EDUCATION FACULTY TANJUNGPURA UNIVERSITY PONTIANAK

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THE IMPLEMENTATION OF RUNNING DICTATION GAME TO CREATE ACTIVE AND PRODUCTIVE LEARNING Muamar Taofik; Ikhsanudin Ikhsanudin; Urai Salam
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 9, No 12 (2020): Desember 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v9i12.43651

Abstract

AbstractImplementation of Running Dictation Game to students was interesting because it could motivate students to show their ability in English language learning activities. Besides, Running Dictation Game gave a chance to students to express their ideas individually or in a group in the classroom. This technique could make students be creative, active and productive in learning activities. In addition, when the students were involved in this learning activity using this technique, they experienced fun, happy and enjoyable atmosphere in the classroom. This study aims to implement Running Dictation Game in learning activities. To collect the data, the researcher observed students’ activeness and students’ productivity in a lesson with Recount text as the topic. The data was analyzed using classroom action research. It was expected that students learn more actively and productively in Recount Text lesson.Keywords: Active Learning, Classroom Action Research, Productive Learning Running Dictation Game,