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A Decision Support System for the Selection of Social Assistance Recipients: Comparison of SAW and TOPSIS Methods in Ponggol Village Meidika Arni Saraswati; Shevti Arbekti Arman; Fahrul Razi
Jurnal Teknologi Informasi (JUTECH) Vol. 6 No. 2 (2025): JUTECH: Jurnal Teknologi Informasi
Publisher : ITB Ahmad Dahlan Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32546/jutech.v6i2.3219

Abstract

The selection process for prospective recipients of the Program Keluarga Harapan (PKH) social assistance in RW. 03, Ponggol Village, is currently conducted manually, which is time-consuming and prone to subjectivity. To address these issues, this research aims to develop a web-based decision support system (DSS). The system was designed using PHP and MySQL for the backend, along with HTML, CSS, and JavaScript for the frontend. Two DSS methods, namely Simple Additive Weighting (SAW) and Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS), were implemented to perform calculations and rank alternatives based on five criteria determined through an interview. System testing results show that both the SAW and TOPSIS methods successfully provided consistent ranking results for ranks 1 to 5. Therefore, the developed system can serve as an objective, transparent, and efficient tool for decision-makers in determining the most deserving recipients of social assistance.
APLIKASI 3D VIRTUAL TOUR KAMPUS DENGAN TEKNOLOGI IMERSIF Fahrul Razi; Shevti Arbekti Arman
Jurnal Informatika Vol 10 No 1 (2026): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v10i1.14952

Abstract

Digital transformation demands higher education institutions to adopt innovative and interactive promotional strategies that effectively reach prospective students. This study aims to develop a 3D Virtual Tour application using immersive technology as a campus promotion medium, implemented through the 3DVista platform. The development process follows the Multimedia Development Life Cycle (MDLC), starting from user needs identification, interface and navigation design, 360° panorama content documentation, to integration into an interactive application. Usability evaluation was conducted on 20 respondents using the System Usability Scale (SUS), resulting in an average score of 87.5, indicating a high level of user satisfaction. The findings demonstrate that 3D virtual tour-based promotional media not only offer an engaging digital experience but are also effective in building a modern and inclusive institutional image. This innovation is expected to serve as an adaptive, technology-based promotional alternative aligned with Asta Cita 6.
ANALISIS PERANAN APLIKASI FIZZO DALAM MENINGKATKAN MINAT BACA MAHASISWA STMIK CITRA MANDIRI KOTA PADANGSIDIMPUAN MENGGUNAKAN METODE END USER COMPUTING SATISFACTION (EUCS) Romia Lubis; Fahrul Razi; Alfina Tiurmida Sitanggan; Cyntia Rivatunisa; Karina Wahyu Noviyanti
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 3 (2025): August 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i3.4185

Abstract

Abstract: Interest in reading is decreasing over time, with the lack of literacy skills that a person has. Low interest in reading can cause errors in receiving information. The Fizzo Novel application is a free online reading application that is currently in demand by young people and even parents. The purpose of this study was to determine the effect of the Fizzo Novel online reading application on the reading interest of students at the Citra Mandiri Padangsidimpuan College of Informatics and Computer Management. The approach used by researchers is a quantitative approach. The main model used in this study is End User Computing Satisfaction (EUCS) by adding variables of perceived usefulness and service. By using a probability sampling technique and calculated using the Slovin formula, 85 respondents were selected to be the research sample. The data analysis process used the PLS-SEM approach with SmartPLS. The results of this study indicate that user satisfaction of the Fizzo Novel application is in the Satisfied category and of the 7 hypotheses tested, there are 5 accepted hypotheses, namely the variables of accuracy, timeliness, ease of use, perceived usefulness and service. Then there are 2 hypotheses that are rejected, namely the content and format variables. These results indicate that the Fizzo Novel application has an effect on increasing reading interest among students at STMIK Citra Mandiri Padangsidimpuan. Keywords: Fizzo Novel Application; Students; EUCS Method; SmartPLS Abstrak: Minat membaca semakin lama semakin menurun, dengan minimnya keterampilanliterasi yang dimiliki seseorang. Minat baca yang rendah dapat menyebabkan kesalahan penerimaan sebuah informasi. Aplikasi fizzo novel merupakan aplikasi baca online gratis yang saat ini diminati oleh anak muda bahkan orangtua. Tujuan penelitian ini untuk mengetahuipengaruh aplikasi baca online fizzo novel terhadap minat baca mahasiswa Sekolah TinggiManajemen Informatika Dan Komputer Citra Mandiri Padangsidimpuan. Pendekatan yangdigunakan peneliti adalah pendekatan kuantitatif. Model utama yang digunakan pada penelitian ini adalah End User Computing Satisfaction (EUCS) dengan menambahkan variabel perceivedusefulness dan service. Dengan menggunakan teknik pengambilan sampel probability sampling dan dihitung dengan menggunakan rumus slovin, terpilih sebanyak 85 respondenuntuk menjadi sampel penelitian. Proses analisis data menggunakan pendekatan PLS-SEM dengan SmartPLS. Hasil penelitian ini menunjukkan bahwa kepuasan pengguna dari aplikasi Fizzo Novel berada pada kategori Puas dan dari 7 hipotesis yang diujikan, terdapat5 hipotesis yang diterima yaitu variabel accuracy, timeliness, ease of use, perceived usefulnessdan service. Lalu terdapat 2 hipotesis yang ditolak yaitu variabel content dan format. Hasil inimenunjukkan aplikasi fizzo novel berpengaruh dalam meningkatkan minat baca pada mahasiswa STMIK Citra Mandiri Padangsidimpuan. Kata kunci: Aplikasi Fizzo Novel; Mahasiswa; Metode EUCS; SmartPLS
IMPLEMENTASI SISTEM PAKAR DIAGNOSA PENYAKIT MULUT PADA KUCING DENGAN METODE CERTAINTY FACTOR Vany Teresia; Fahrul Razi; Muhajir Syamsu
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 6 No. 2 (2023): June 2023
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v6i2.1323

Abstract

Abstract: The development of science, especially in the field of information technology, is growing and almost all fields use computers as a supporting tool for searching or producing information. Artificial intelligence or Artificial Intelligence (AI) can make computers do things that are done like humans. In making decisions, humans can become a computer to make decisions. . Cats cannot be separated from viruses and diseases that attack them. For this reason, owners must diligently research the development of the cat's condition so that if they are attacked by a disease or attacked by a virus, it can be recognized as early as possible, many carers do not realize that the cat they have has a disease. Certainty factor is a method that defines a measure of certainty against facts or rules to describe an expert's belief in the problem at hand. The purpose of this research is to find out whether the system that has been created is able to replace experts and help cat lovers find out more quickly what diseases are attacking their pets. Keywords: expert system; cat mouth disease; certainty factor Abstrak: Perkembangan ilmu pengetahuan terutama dibidang teknologi informasi, semakin berkembang dan hampir semua bidang menggunakan perangkat komputer, sebagai alat pendukung untuk mencari atau menghasilkan informasi. Kecerdasan buatan atau Artificial, Intelligence (AI) dapat membuat komputer melakukan hal-hal yang dilakukan layaknya seperti manusia. Dalam mengambilan keputusan manusia dapat menjadi komputer sebagai menetapkan keputusan Kucing adalah salah satu hewan yang populer dikalangan masyarakat dari berbagai kalangan dan usia, karena melihat dari bentuk fisiknya yang lucu dan tingkah yang menggemaskan merupakan salah satu alasan yang membuat banyak orang menyukai hewan peliharaan yang satu ini. Kucing tidak lepas dari virus dan penyakit yang menyerangnya. Untuk itu, pemilik harus rajin meneliti perkembangan kondisi kucing agar jika terserang suatu penyakit atau diserang virus dapat segera di kenali sedini mungkin, banyak pemelihara yang tidak menyadari bahwa kucing yang mereka miliki mengidap suatu penyakit.  Certainty factor merupakan metode yang mendefinisikan ukuran kepastian terhadap fakta atau aturan untuk menggambarkan keyakinan seorang pakar terhadap masalah yang sedang dihadapi. Tujuan dari penelitian ini adalah mengetahui apakah sistem yang telah dibuat ini mampu menggantikan para pakar dan membantu para pecinta kucing bisa lebih cepat mengetahui penyakit apa yang menyerang hewan peliharaannya. Kata kunci: sistem pakar; penyakit mulut kucing; faktor kepastian